Comments 228

Re: Best Wario Games Of All Time

NintendoArchive

ranking by popularity is always a crap shoot, because the first WarioWare is a snoozefest, & the third is sort of like a bland ugly 2d version of Super Mario 64; but Wario Land Shake it is clearly better than the original 3.

Re: Review: Banjo-Tooie (Nintendo 64) - An Enormous Adventure With Charm Up The Kazoo

NintendoArchive

This game adds a metroid-esque lock & key component to a collectathon & it does not work at all. It is so common to make so much ground, & then be forced to leave because of an item you don't have, thats in the world after the next world. Alot of the one-off gimmick mechanics suck, such as the stone guy soccer game. Additionally, these worlds feel less iconic in set up, & two separate locations in the same world will feel the exact same. & all the separating & transforming makes this game feel like it has more busy work than DK64. This is a 5.5/10 game.

Re: Review: Perfect Dark (Nintendo 64) - Perhaps Not Perfect, But Still A Remarkable Achievement

NintendoArchive

9 out 10; please!

The controls are as good as they get for an N64 shooter but thats not saying much; auto aim is heavily relied upon. The levels are directionless with no real level design, instead relying on 4 pages of briefing to provide that lacking direction, which is a clumsy substitute. The single player is also filled with lots of dumb ways to fail or get stuck, my favourite being running out of grenade launcher ammo in the final level; also the part where you have to install software on one computer console, but then need to launch it on a different computer which is just a baffling lack of streamlining. There is more besides, & though some of these issues are unlikely to occur in a second playthrough, its still bad design. Multiplayer is better, but is ultimately inferior to any other notable multiplayer that came after.

Re: Review: Pikmin 4 - Relaxed, Refined Real-Time Strategy, Ready To Crack The Mainstream

NintendoArchive

"Then 2013’s Pikmin 3, as fine as it was, added a few too many moving parts to the mix, removed the dungeons and, overall, ended up feeling like the best-looking but least focused experience of the bunch." These preambles to the review are always so ludicrous; but what better way to tell me that this reviewer has wrong opinions? Also once again, according to NL, the newest game is the best one, imagine that!

Re: Review: GoldenEye 007 - Aged And Flawed, But Still A Masterpiece Of Game Design

NintendoArchive

It is laughable to call this game a masterpiece, masterpieces are good yesterday, today, & tmr. The fact is that n64 FPS' were always a bad idea, you can tell by the amount of auto-aim they slapped on to them demonstrates that that controller interface couldn't cut it. Also the level design of both Goldeneye & Perfect dark is mediocrity, punctuated by both occasional quality & total trash. People's favorite levels in goldeneye are train & Silo which are just murder tubes, hardly brilliant level design. Meanwhile, Doom64 despite its wandery nature was coherent throughout. GoldenEye is not terrible, the weapon feedback is still a highpoint in this game, but its 6.5/10 for sure.

Re: Talking Point: In An Age Of Endless Delays, Nintendo's First-Party Flow Is Extraordinary

NintendoArchive

@andyg1412 the fact that people don't consider the switch a successor to both handheld & console, (& therefore should have a proportionate output to both) is mindblowing to me. The last gen (2011-2017) they had 2 MarioKarts, 6 Mario platformers or related products, (including captain toad), 4 Mario RPGs, 4 Zelda remakes/remasters, 3 original Zelda games, 3 kirby games, 4 pokemon games (pokken), two metroid games (including Botw, on account of the time period, 2 smash games, 1 Pikmin game (& a spinoff), 1 DKC game, 2 yoshi games, 1 mario maker, 1 splatoon 1 Wario ware game, one pilot wings game, 1 xenoblade game, 1 Star Fox game, (take it or leave it), 4 Mario Parties or so, 3 fire emblems (but really 4), 3 or 4 casual/mii games like Tomodachi life & Nintendo land, & a bunch of smaller puzzle games or double aa budget games from their smaller studios; not to mention 6 or so exclusives from capcom, 3 from platinum games, a handful from square enix, & from factor 5 & from sega as well, & whoever else. How can the switch's output even compare, I guess it has more pokemon games, hooray?

Re: Nintendo Says It Wants To Avoid A Repeat Of Wii U With Switch's Successor

NintendoArchive

If popularity & quality were truly best buds, then systems like the Gamecube, the 3ds, & Snes (which lost NA market share to the genesis),& dare I say the Wii U, would be king. Instead, Nintendo's more middling systems like the Gameboy, the Wii, & the switch take center stage (I've yet to delve into the ds library, but at a glance it might have the weakest 1st party offerings, after the gameboy).

Re: Video: Some Of Us Prefer Zelda: Majora's Mask Over Ocarina Of Time Because We're Right

NintendoArchive

@SNESDisney dude (dudette?), go make war with someone else, I acknowledge your frustration with people who are greedy with overrepresentation, but in terms of content creators, & yes, forum contributors, the CORE enthusiasts highlight Majora's Mask. & judging by sales as well.....well let's not do that because of all the remasters, it seems SS HD the "worst" remake of the worst 3d Zelda (perhaps worst mainline Zelda), is on track to resell the most.

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