
Nintendo 64 games living a second life on handheld is nothing new, certainly not if you've owned and loved a 3DS at some point in the last eight years. But there's something about that mid-to-late-'90s heyday of shooters – an era that gave us GoldenEye 007, Perfect Dark and Quake II among so many others – that still exudes a quintessential kind of magic. And so while the original Turok might not be considered the series' pinnacle – that falls to the incredible Turok 2: Seeds of Evil, which is also coming to Switch this year – it's still an FPS landmark filled with charm, character and well, loads of dinosaurs.
Even if you've never heard of Turok: Dinosaur Hunter – never mind played it when it first launched in 1997 – it's important to appreciate just how much this off-the-wall title progressed shooters as a whole. It was the first FPS to appear on N64 (back when its lineup of games was barely into the double digits) and it was massively ahead of its time. Its levels were open, full of twisting corridors, open-plan glades and shortcuts galore. It utilised motion capture to give enemies a realistic sense of movement, and its AI was aggressive and relentless in its quest to vanquish you. Even the way you sway and tilt from side to side as you run is a world away from the rigid movement model of Doom.

To 2019 eyes, Turok might seem a little basic visually – and it is, with its crude textures and sharp polygons – but this was a game built by an 18-strong team back when Nintendo 64 was barely out of its infancy. 3D itself was still a wild frontier of possibility, and developer Iguana Entertainment and publisher Acclaim took a huge risk trying to build a rewarding FPS in three dimensions with what was – at the time – a new IP in the gaming space (it's based on a comic book which began in the 1950s, in case you were wondering). And, somehow, they had to find a way to fit it onto an N64 cart. Even the condensed soundtrack – one of a handful of concessions that were made to get Turok running on 64-bit hardware – still has a nostalgic quality to it.
So here we are, 22 years later, with that very same game running on Nintendo Switch. This remaster first popped its head up on PC at the tail end of 2015 before eventually making its way onto consoles, so while it's not necessarily a new port, it is the first time this trailblazing shooter has gone mobile. Developer Nightdive Studios has done a fine job of transitioning Turok's debut adventure to the world of Joy-Con and handheld adventuring. That infamous fog – one of those aforementioned technical sacrifices – which clouded many of its open areas in order to save memory, has been (mostly) lifted while every character model, lighting effect and weapon has been given a remastered spit shine.

The Nintendo Switch port also benefits from motion controls, so you can sit there and happily wave your console around in handheld mode, shooting dinosaurs and dodging grenades to your heart's content. You move with the analogue stick and shoot with ZR, just like normal. It's a control scheme that suits the messy, spray-and-pray gunplay of Turok, and is often just as fun as using the sticks. Talking of handheld mode, there's barely any change in performance when playing away from the dock. This is a port of 22-year-old game and you wouldn't imagine such a title would put much strain on Switch's processor, but being able to enjoy Turok's old school sense of speed and break-neck action in its full form on-the-go is a huge boon.
So how does it play today? Well, that boils down to whether you played it the first time around, and how indoctrinated you've become to the tropes of modern first-person shooters. Turok comes from the same time that gave us Quake III Arena and Unreal, so it's all about moving at sprinting speed, blowing enemies to bits with shotguns and exploring a labyrinthine set of levels before taking down a bullet-sponge boss. The lack of manual saving (something Nightdive could have added in, but presumably didn't to preserve the game's original intent) feels so odd in 2019, with checkpoints and save points spread very thinly across its large levels.

And while that gunplay lacks the finesse you've come to expect from Rainbow Six: Siege or the current CODs and Battlefields, it never, ever feels boring or rote. While it might not have the ridiculously over-the-top weapons of Turok 2 (Cerebral Bore, anyone?), its arsenal of 14 weapons tick enough classic and creative boxes to make the most of its dramatic death animations. Even now, all these years later, watching those polygonal enemies clutch their throats as blood spurts out feels as exhilarating as it did when that cartridge was first slammed into an N64. If you didn't play the original that might sound like the kind of thing a psychopath would write, but honestly, it's still really cool.
Conclusion
There's no denying that Turok: Dinosaur Hunter has aged a lot in the last two-plus decades, but the fact it also holds up so well is a testament to the work of that small Iguana team and the effort Nightdive Studios has put it bringing this interactive time capsule to life. The lack of a proper story, inability to manually save your progress and sheer open nature of its level design will be something of a shock to players less experienced with the shooters of yore, but with a lick of new paint and some welcome motion controls, this piece of interactive history gets to live again on Nintendo hardware. It's arguably more interesting as a piece of history than it is an FPS shooter in 2019, but Turok is still worth a look if you're a fan of the genre.
Comments 103
You had me at motion controls. SOLD!
One of my favorite n64 games and dare I say even more so then Goldeneye. Not the multiplayer of Goldeneye though.
No cerebral bore?!! Pass! I’d forgotten that was only in Turok 2. The glee of finding the bore in local multiplayer lingers long in the memory. Not sure I could go back today, but Turok was definitely a good time in the Nineties.
Hope we get its sequal in the future.
@LaytonPuzzle27 It has been confirmed, actually!
This is still a super fun game. I have the remastered version by Nightdive installed on my Mac and play it often. I will be double dipping to play it on Switch. I would love to see this get a limited physical release. Or even better Turok and Turok 2 in a 2 pack from Super Rare, Limited Run, or one of the other boutique game publishers.
Why is it that 2D graphics are charming and retro, while 3D graphics do not age well at all? Is it because they attempt to emulate reality? I say this as a day one purchaser of the N64, and someone who played tons of Turok back in the day. These visuals feel downright oppressive to me now.
Never liked these games even when the first game came out but I'd plump down some cash if Nightdive ever bought Powerslave EX, Blood, System Shock or whatever else over but not Turok.
Since this is the remaster... it would be worth it for the nostalgia, fun-factor, and motion controls at about $10.
Has anyone confirmed if the cheat codes are in it? That makes it WAY more fun...
@nofriendo
probably.
heck even today on the highest rigs 3d is still not up to what they're trying to make it do. sure it's gotten better but now we're at a point to where the uncanny valley is almost silly and if they try to make it too real looking it just looks bad.
3d is fine but i like stylized 3d more. something like gtav instead of the division or what breath of the wild is over them trying to do something 'realistic' with it.
we're not even close to there yet.
@bleedinmagic81 That great!
@Spoony_Tech I didn’t get into this as much as Goldeneye even solo but still watching a vid yesterday it looks cool and as I remember... it’s the price £20 for 1&2 and I’d have been straight on it.... lack of games like this on switch helps it’s appeal massively @GrailUK hmmmm, yeah that is cool... I am tempted but £20???
@hadrian I'm hoping they remaster Extreme-G.
@nofriendo I’d say it’s because this era of 3D was the first iteration as well. It markedly improved on ps2/GameCube/Xbox
@nofriendo It’s probably more that even by NES, 2D graphics had reached a relatively advanced level. Check out Mega Man DOS or Spectrum games and they look horrendous, same as the very first 3D games.
Not worth $20, but an easy pickup in a future sale
boi, I'm getting that. One of the few old games I can play. Used to poo my pants while playing Turok as a little kid. It was awesome.
I would buy this physical
Always liked the jungle setting of the first better than 2's setting.
Felt very atmospheric and exciting to me.
Day one buy for me, I still got the N64 original on cart so getting this for portability is a good thing.
This was another N64 game that got by me back in the day, but everyone I knew used to rave about it. The price is reasonable, but I'll still wait for a good sale, then I'll finally get to see for myself what this game is about. Side note, man does this game visually look ugly to me... early day 3D polygons just do not age well, but regardless, I will still give it a go.
Also I don't understand the complains about n64 polygons. I love the look.
I still own all 4 Carts of Turok N64 games, and all Turok games released later.
I have Turok 1 remaster on both PC and Xbox One.
Turok 2 remaster exist on PC and Xbox One, and may come to Switch later. Same for Forsaken remaster.
PS4 gets none of these remasters.
They did miss a marketing trick / sales-boosting tactic here: should have been called “Turok: Minecraft Edition”
I was a big fan of both originals. I can't remember if I beat them though – so I guess I need to play 'em again.
@holygeez03 I looked at the PC version of the Turok remaster and most of the cheat codes are still there so I'm assuming cheat codes will be in this version. To be honest I never completed the original without cheating because my memory card kept failing.
What are some of the new features of the remaster? Is there a navigation help option like I believe 2 has.
expansion pack not required too lol.I remember the 1st game costing 70 and than you had to buy a expansion pack to run it. The good news is star wars racer and majora's mask needed it too if i recall.
I was playing the N64 version last week and the platforming sections were horrible. Are they better in this port?
@sword_9mm Stylized, or Artistic 3D will be future proof too, whereas, as you say, even modern games like GTA5 will look horribly dated one day, whereas Breath of the Wild will be like returning to a vintage wine. Same with movies if you go back to 'realistic' early CGI, as opposed to the best Manga of the past like Akira, Spirited Away or Ghost in the Shell which still look stunning now. I wish more game developers were aware of this.
Saying all that – Torok still looks like a dear old friend to me.
I'm a huge Turok fan and have been since about 93' ... I love this game, I have it on my Xbox but I'll defo get it again and play it more and more!
I wont be picking up 1, I liked it but not enough to pick it an... "polishing remaster" Now that head-drillin'-brain-spilllin' sequel, now that I'm more than happy to grab a polishing remaster off.
@holygeez03 cheat codes are intact in both games, I can confirm as a PC owner of both 1 and 2.
Does it run at 60fps? I would assume so, but I've assumed before and been incorrect...
@CurryPowderKeg79 https://www.nintendolife.com/news/2019/03/n64_classics_turok_and_turok_2_are_headed_to_nintendo_switch
These stills don't do these remakes enough justice, so here are some extensive video reviews of both games coming to the Switch:
@60frames-please If it's the exact same as the PC ports of the remakes, then they will be, yes.
@CurryPowderKeg79 It is mentioned and linked to in the first bit of text in this very article...
@Krull hours upon hours and countless sleepless weekends in high school are because of Turok 2 and smash 64. Four of us played nothing but for what seems like most of senior year.
@holygeez03 $10 is what I would be willing to pay too. $20 seems high for a port of a port.
I may still get it. I prefer Turok 2, but I remember the first game having done something better than the sequel, but I don't remember what it could have been.
I loved this game growing up as a kid; might have to grab this one this weekend.
A lot of people compare how 2D pixel games have aged and old 3d games... but to me this games look amazing. Maybe it is nostalgia, maybe it is an eye-of-the-beholder kind of thing, but I just love N64 graphics. I have tons of VC games on my Wii U from that era and play them regularly.
Played this a few times back in the day. I didn’t really get into like my friends did. I was the odd man out.
@bones
I spent $80.00 on TUROK 1 back in March of 1997. It was 2 that ran better with the expansion pack. This game did not utilize it as the expansion pack released at the same time as TUROK 2 and ROGUE SQUADRON.
It's a shame we couldn't get Goldeneye instead of this.
This is on switch!? 🤤
@Rafke
I can confirm that it didn't look appealing back them either, I was there, but ( speaking about the second one) it was very fun.
A relic of the time where 3D CGI artwork on the box was enough to seek a game, regardless of how cuboid the actual characters are
@ThanosReXXX
Nice! They definitely look better than I thought when seeing them in action. I was going to grab it regardless, I had no idea it was a remaster.
Can’t wait! bring me more 64 games with a light overhaul
@rdrunner1178 They do indeed, and that is also the exact reason that I posted these videos, because some of the stills looked rather bad. Besides that, while you're playing, you're running around so fast, that you don't really have all that much time to admire, much less criticize all the surrounding textures and surfaces...
And if these Switch ports contain all the options that the PC remasters have, you can even tweak them to your own personal liking.
Good God - Even on "low" modern PC games do not look this bad — this is like "Ultra Low" 😅
I am never this bored on the GO - CrunchyRoll on my iPhone is a better use of my eyes.
If they did a physical double pack, would snap it up, but 20 quid, for a digital only, no thanks
Definitely getting this, spent sooo many hours on this as a kid.
I found this on the Xbox store months ago but I'm glad I waited, is Turok 2 on here as well?
For me the 90's is still the golden age of first person shooters so I'm gonna have a lot of fun with this
@ThanosReXXX It seems like almost all 60fps games aren't done justice by their screenshots. Kind of like 3ds games that can look stunning in 3D at 60fps, but not look like much of anything special in a screenshot.
I replayed this recently on the One X and had a great time (although IIRC I turned some sort of health cheat on as the later levels were really ludicrously hard, and I think I had it on easy!)
Anyway, I’ll definitely be grabbing this as I won £9 worth of gold coins from the Tetris Challenge and I really want to pay Turok with motion aiming!
I'll buy any Turok game that comes to Switch.
@Krull hah yeah the cerebral bore has to be one of the best weapons in any FPS even to this day!
I’ll pass on this one but might pick up Turok 2 some time...
"The lack of a proper story, inability to manually save your progress"
Well that isn't really a bad thing for this game tbh.
@JayJ Goldeneye is probably not happening for 2 reasons.
1. It was a Rare(who Microsoft owns now) game
2. They would have to reacquire the license from MGM which would be a pretty substantial amount of money, I cant imagine it would be worth the pricetag for a remaster of a N64 game.
Hope I'm wrong though it would be awesome to play some Goldeneye again. Also if they had online multiplayer the game would make a killing
Without fog, those foes lost their surprise effect and look silly by stood so close to the protagonist without triggering. No doubt, it was due to N64 limitations, but common, the game is just designed with it in mind. This and the lazy work on remastering itself - this port doesn't deserve anything higher than 5.
I never played these on my 64 so having this game, and hopefully 2, on the Switch is fantastic.
I got this on GOG. I think I'll pass on the Switch version, though it is an appreciated effort to get more people familiar with the brand.
@nofriendo In 2D there is the opportunity (graphically) to implement a game without blurring, good shading and without sharp edges, where’as with 3D, conessions are made to bring it to 3D... For example.. look at Mortal Kombat 3 vs 4... it seems to go backwards in terms of the look of the characters, to get to 3D. Another example would be DKC to DK64 or Mario to Mario 64.
The realism that you mention is a big factor also though.
I was going to eventually get this on PC, but I may grab the Switch one for the motion controls. Kind of fitting playing this on a Nintendo console again.
Let’s hope we get ports of MDK, Quake II, Goldeneye 64, Perfect Dark and other gems make their way to Switch as well. As for Turok I and II- I’m definitely downloading them ASAP.
To me, this reads like an 8. I played the Steam release and I’d give it an 9 but I know it’s just because I love this game oh so much and of course nostalgia. I seriously cannot freaking wait to play this again on Monday. I can’t wait to see if that “glitch” is still there at the entrance to the catacombs level. You know, the one where right at th beginning you can jump into the ceiling where the steps descend into the catacombs and your head “attaches” to the ceiling and you can “slide” down the steps like a zip line.
Oh so many memories I can’t wait!
Put so many hours into Turok back in the day. I’m still stuck on a platforming bit right at the end of the game. I think I’ll go get my N64 out the box and give it another go at the weekend (and maybe consult an online guide).
Might go real ambitious and try and get through the Water Temple in OoT while I’m at it. 😅
@h15c0r3r
I was playing Out Run ZX Spectum on my DS just the other day. It’s rough, real rough but I still love it.
@mercilessrobot yes please!
No fog no buy. So um, yeah
I am pretty sure Turok was one of the first games that wouldn't work without a 3D graphics accelerator on your video card. That old requirement is one of the things that don't have me pining for the "good old days"
@Krull and that gun that blows them off at the knees
Can the reviewer please clarify regarding the motion controls? Are they used for aiming, and can you use the motion controls in TV mode to aim? I think this could be a deal breaker for many.
@Lolimon Like most motion controls, the ones used in Turok are for aiming. I used them mostly in handheld mode, but didn't test whether they worked in docked mode.
@Dom
Is there any possibility you could try if you can motion aim in TV mode? I think people would appreciate it before buying the game.
I AM TUROK!
Yes and yes! So glad that ludicrous fog has been lifted a bit, you could only see about 3ft in front of yourself. Still absolutely loved this game. Can’t wait to play it again, I hope I still dig it.
@Lolimon Sure, I'll give it a try this evening for you.
@Dom
Thank you very much!
Turok 2: Seeds of Evil will feel like a new game if it's 60fps. The N64 original suffered a lot from being slower paced than the first Turok (in order to hide the bad frame rate), plus the frame rate was absolutely horrible at times. The original Turok for the N64 had an almost constant 30 fps frame rate.
Turok 3 and Rage Wars were made by another team (1 & 2 were made by the same people who later formed Retro Studios and worked on Metroid Prime). It's a matter of taste, but I think 3 and RW lacked the pace and interesting level design 1 & 2 had. I still remember how disappointed I was when playing 3, after having played 2 so much.
@Fandabidozi rough? I bet you a kempston pro that it isn’t as rough as Pole Position
I remember playing this on PC back in the day with my 3DFX voodoo add-on card. Graphics look similar as how I remember them, but back then in super 640x480 resolution I think. It was unbelievable what this chipset could do in terms of 3D acceleration!
This was the very first N64 game I laid eyes on. A lucky friend got an N64 with Mario, Turok, and Shadows of the Empire for his birthday. I plan on getting this for the nostalgia. The worst part of the control scheme (moving with the C-buttons) is gone now, so I bet I'm much better at it!
@EasyDaRon You're limiting yourself to too few games! Ogre Battle 64, Paper Mario, and Mario 64 still hold up graphically, and the N64 still has some multiplayer gems that are quality multiplayer experiences. Perhaps this newfound relationship with Microsoft brings us the updated Perfect Dark that came out on the 360.
If they box the 2 on one cartridge for $29.99 then sold. Otherwise maybe on sale in a weak nostalgic driven moment
@60frames-please True. Even modern day games can look iffy in screen shots, but older games take far bigger hits in the looks department, and although sometimes that's just because they simply don't hold up anymore, it is also true for certain games, that you just have to see them in motion, to really be able to make a sensible comment about it, which is the exact reason that I posted those video reviews.
The Turok games may not be the biggest lookers on the N64, but they are still really entertaining to play, and certainly not a bad purchase for fans of the fps genre. I do agree with the price criticism, though.
If they'd make it two for twenty bucks, then I'd already bought them. I'd pay a maximum of 30, if it came on a cartridge.
@ThanosReXXX Yeah, and actually, I'd say some games look worse once they start moving. Even some of these Switch games running at 50 or 55 fps(not sure what they're running at) look bad to me. It's just annoying when there a slight hang up in the smoothness of movement every fraction of a second.
Yeah, $30 for a cartridge of both Turok games would be a maximum price. But they're such small file sizes that I'd rather get them on sale digitally. I probably won't buy Turok for $20 even though I want to play it and am sick of first person shooters on Switch running at 30 or less fps.
Duke Nukem, Turok, Goldeneye, Doom, Quake.... the FPS kingpins of the N64 era.
Wow I had no idea this game was coming to Switch, let alone on it already. I own the entire N64 set (except Rage Wars) and I have to say I always felt the original was the best. May have to give this a go sometime!
@60frames-please Well, I'm all for smoothness in games, but even though I kinda knew you'd say that, I don't necessarily agree about shooters having to be 60fps. In the case of Turok, yes, because it's a staple of the series, in that it has faster gameplay than the average first person shooter, but on average, a locked and/or smooth 30fps is enough for quite a few games.
First off, I'm not THAT triggered by a frame or two missing every once in a while, so I couldn't care less about that, as long as the gameplay in general is good and the game is able to hold my interest, but as I've always found, not every genre needs 60fps, simply because certain genres don't need speed, and games that DO need speed, need to run smoother than those that don't, so they also stand to benefit a hell of a lot more from a higher frame rate.
For me, the type of game that instantly pops into my head concerning this point, is any type of vehicle racing game. There, it makes all the difference, but in a game like, say... Zelda, a steady 30fps is more than enough, and also makes it much more of a cinematic experience.
In my opinion, the strong sentiment towards ALL games having to have a certain frame rate, or being considered unplayable otherwise, is largely fed by a small but very vocal group of people, all across the internet, but that doesn't mean that it's actually true.
@ThanosReXXX I would strongly prefer that all games run at at least 60fps, but I still play a lot of games that run at unlocked, sub-60, 30fps, or just plain crappy frame rates(sub 30). I wish they all ran at 60, or had an options menu where one could choose low polygon, low resolution, whatever it takes to get the game at 60fps 90% or more of the time. I'm not arguing games are unplayable when they run at 30, just that I find them much more enjoyable at 60. For example, I practically never play Breath of the Wild in handheld because it just isn't enjoyable to look at the choppiness of it. My Samsung TV makes it look like a perfect 60fps. I've actually tried it on a nice Sony smart TV and it left little hitches here and there that reduced the fluidity. So my older and way cheaper Samsung is much better in my opinion. Dark Souls also looks perfectly smooth on my TV, but not so great in handheld mode. Interestingly, I can play Dark Souls in handheld. It's playable and tolerable to me. Maybe it's because I swing the camera around more in Zelda, or the slower movement and combat in Dark Souls. Anyways, I always prefer 60 fps for everything. I also understand that many people are fine with 30fps in many game genres.
@60frames-please I already figured you would. The username is kind of a big giveaway towards that point of view...
But in all seriousness: in general, I think people shouldn't focus so much on what a game SHOULD do, where it concerns the resolution and frame rate department. That has become such a big and ridiculous thing, especially over the last 5 years, in which it has become increasingly prevalent.
To once again take Zelda as an example, seeing as you also mentioned it, there's just no factual reason for it to run at 60fps, and excuse me for saying so, but anyone claiming there is, simply has no idea what he or she is talking about.
Having a character slowly walking around or leisurely climbing a mountain does in no way need 60fps. All it really needs, is for the frame rate to be steady, and for there to be no (major/clearly visible) hiccups.
By the way: hiccups are FAR easier to spot in higher frame rates, yet another reason why people really shouldn't have tunnel vision concerning a fixation of only wanting to have one particular number of frames per second...
P.S.
We probably better agree to disagree from here on out.
I understand that each and everyone of us has their preferences, and that some people are more sensitive to certain things than others, but I'm both a facts guy and a sales professional, and that is all I need to be able to dispel the "60fps or bust" myth...
@ThanosReXXX Yeah, we'll have to agree to disagree. The only final thing I'd like to say is that since people who don't mind 30fps aren't bothered by 60fps it seems like a safer bet to always make games 60fps so that one isn't losing a group of people who might have otherwise bought the game.
@60frames-please The thing is, that I don't mind either, and can appreciate both, and know and understand where each of them can display both their strengths and weaknesses. Once you get that, you'll end up on the factual side of things, and the rest doesn't really matter in the bigger picture.
Of course there's still personal preference, and the previously mentioned sensitivity to certain visual effects/defects, and although understandable, those are another story altogether.
We can agree to disagree on preference, but not on facts, and the only thing that the facts dictate, is simply that not all game genres require 60fps to work smoothly or play well, regardless of what you, me or anyone else thinks or feels about it personally...
@ThanosReXXX Got it. Thanks for the frame rate discussion. It's one of my favorite things to talk about regarding games.
@60frames-please You're welcome. Glad to be talking to someone who can remain level-headed about it. Most of the times, discussions about topics like these go real bad real fast, so nice to notice that this isn't the case here.
Perhaps you already knew, but you know what I find the funniest thing about this whole frame rate discussion in general? That it's mostly pointless, because neither do human eyes see in a certain frame rate, nor does the brain interpret the information that it gets from the eyes as a certain number of frames per second.
The only thing that works with frames per second, is the media itself, whether that be games or movies/tv shows/series, so artificial sources, if you will, but life itself, and what we (visually) experience of it, isn't tied to any specific number of frames per second...
@ThanosReXXX Yeah, sometimes I ponder how smooth the world appears. I've wondered if there's some approximation of frames per second that could be applied to me watching a bicyclist stream by. Yeah, it's interesting to consider. There is seemingly no resolution to the world or universe. Is real life 8K? Is life running at infinite resolution? Infinite frame rate? It can be fun to bring the language of one thing(TV, videogames,movies) to another area (real life human vision). Also, does real life have a variable frame rate? If I pay close attention, or when I'm waking up, things get sharper. Things don't get smoother though, so maybe life's frame rate is locked!
@60frames-please Well, there is a sort of an equation. I'll spare you the details, but if we would HAVE to label the average human eyesight's performance, then it would roughly approximate 120 fps, but it can be trained to either get higher, or more specific, in that you'd see more details than other people.
This happens with jet fighter pilots, for example. They get VERY specific training to amp up their vision in that regard.
As for a kind of variable frame rate: you should/could look up how vision works and how the brain complements what we actually see to make it into a complete picture. We actually only see a small part of what's around us, and the brain fills in the blanks in a way that makes sense.
So, instead of wondering about life having any kind of frame rate, it's actually more interesting (in my opinion) how the world REALLY looks, or how it would look, if our brain didn't augment the picture for us. And slo-mo's/bullet time events also happen in real life.
Particularly in stressful situations, such as when adrenaline kicks in, life around you either seems to go faster or slower, although that's of course only individual perception, but it does affect how we see things.
Things getting sharper is just the eye lenses getting tightened/re-focused: they are in a relaxed, unfocused state when you sleep.
And to answer your next possible question: yes, I am indeed kind of a science freak...
@ThanosReXXX Nice, interesting stuff!
@60frames-please I decided to see if I could find some of my source material, and found out that I actually made a small mistake: the upper limit, if we put a frame rate on human vision, is actually 150 fps, not 120.
Here's some stuff you might find interesting that tells a little bit more about that:
https://www.quora.com/What-is-the-highest-frame-rate-fps-that-can-be-recognized-by-human-perception-At-what-rate-do-we-essentially-stop-noticing-the-difference
(this one also mentions the jet fighter bit)
https://www.nbcnews.com/technology/enough-pixels-already-tvs-tablets-phones-surpass-limits-human-vision-2d11691618
http://clarkvision.com/imagedetail/eye-resolution.html
That last one is quite a bit of text and information, but hey: if the topic interests you, then you might still find it an entertaining read, nonetheless.
I hired this at the time, and eventually the third game, Rage Wars, and never enjoyed it enough to purchase it. I kept talking a friend out of buying it, and wait for Goldeneye instead. It was only a couple of months later.
No mention of any graphics upgrade in this review. Is it still 320*240, or 240 wide screen, and what about the frame rate? It could be something I throw $10 at down the line.
Started playing this game a couple days ago, what a classic! How can a game that's this simple compared to modern hyperadvanced(and hyper boring) shooters be so much more entertaining? Pure joy.
On sale for $6.99 now...
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