
For any long-running series, innovation is key to keeping fans coming back for more without getting too bored. Gameplay tweaks and changes to the setting can work wonders in refreshing a stale format, but some might argue that if an idea ain't broke, then don't keep trying to fix it. The Paper Mario series has been no stranger to these changes over the years, nor have recent titles avoided their fair share of controversy and scorn as they step further away from more traditional RPG roots. Things came to a boil with the release of Paper Mario: Sticker Star on 3DS in 2012, which some considered to be a drastic leap in the wrong direction.
Enter Paper Mario: Color Splash; it was revealed earlier this year to a lukewarm response and carrys with it the dubious honour of being one of the last major Nintendo titles on Wii U. In many ways it has something to prove, and despite following in the footsteps of that contentious Sticker Star format, it stands much taller as a more confident, complete title with a real sense of life and adventure to it. It hasn't revolutionized the system and isn't a total return to form, but we reckon there are enough welcome surprises in store to change more than a few uncertain minds.

The story takes place in an entirely new setting called Prism Island. It's a little bit Isle Delfino and a little bit Rogueport, but Mario and Princess Peach aren't lured there by the promise of a vacation. Rather, this island paradise is in total chaos as Bowser's paint-hungry troops run amok, draining the land of colour by slurping it up through straws. Teaming up with a lively paint bucket companion named Huey, Mario sets off to retrieve the scattered Big Paint Stars and restore order to this faded world, under threat of the mysterious Black Paint. Peach, meanwhile, is eventually kidnapped (gasp!) and reveals further twists in the tale through numerous Holo-Peach messages dropped across the island. She's clearly had a jump in technology from the days of frilly stationary.
It's an undoubtedly straightforward plot that's used as a mere launching point for what quickly becomes a fantastic, rollicking adventure. There's an added sense of 'oomph' to almost every single aspect of the game, despite sharing so many mechanical similarities with Sticker Star. Rough edges have been smoothed down, combat has been streamlined and, perhaps most importantly, the writing has received a major bump in quality. Moment-to-moment scenes and interactions brim with humour, charm and imagination, making it an absolute joy to discover new people and places as you progress. The world is once again broken up into a series of levels, navigated in a roughly linear fashion by moving around a map screen. While some may balk at the thought of that, there is however a real sense of place and progression as many levels are grouped into loosely structured 'chapters' of sorts, with plenty of areas encouraging revisits to make sure you've seen everything.

One of the biggest incentives to do this revolves around paint, and as gimmicks go this one ends up being a worthwhile addition, tying together exploration and combat in a few interesting ways. While venturing around the world, you'll come across many colourless patches which can be doused in paint by swinging your hammer. Doing this not only earns you some coins and other goodies, but can open up new pathways by repainting a doorway or colouring a moving platform to bring it back to life. In drastic cases you can even walk on entire oceans drained of colour, or safely navigate fields of lava by sticking to these empty blotches of white. Paint is therefore an important, limited resource which you can replenish by defeating enemies or simply by digging around the environment - smacking foliage will net you a few blobs of green paint for example, and breaking rocks will yield some earthy brown.
You'll want to keep your stocks high, as paint also plays into the game's revamped combat system. Following on from the basic formula used in Sticker Star, stickers have been replaced by a deck of item and attack cards. These range from basic hammer and jump attacks to some defensive items, healing, and more strategic abilities, but their real power is determined by how much paint you use to colour them in. Each one starts off blank, so when you play a card you'll essentially spend paint to make them stronger and have more of an effect. On your turn, you can actually play multiple cards at once, increasing the number from one, to two, to three as you progress. Turn orders and enemy types are an important factor to take into consideration because of this, as enemies react in a number of different ways depending on how you attack them. Experimentation is key to learning how best to tackle different encounters, with a simple example being the use of a POW block before trying any jump attacks on buzzy beetles, or finishing off your turn with a defensive card to minimise damage.

Managing your cards adds some strategy to battles, but the generally low difficulty level still leaves something to be desired. One genuine improvement is that you're given an actual reason to enter combat this time around, as defeating enemies will yield hammer medals that gradually fill a meter and level up your max paint capacity. This is a great idea in theory, as with more paint you can launch stronger attacks and don't have to worry as much about being so thrifty, but in practice you'll rarely run dry and can pretty much just power up every card without fail. While it's faster and more rewarding, combat is still far too basic to feel consistently enjoyable. We much prefer this system to the dreary routine of Sticker Star - you certainly don't feel punished for entering battles – but it's far from perfect. We suppose it's possible to artificially raise the difficulty level by limiting how much you allow yourself to paint the cards, but that's a bit of stretch. It's easy to buy pre-painted cards in the shop, and we never found ourselves too short on coins, cards or paint at any point. You can even spend ten coins in the middle of a battle to earn an extra card on your turn, which makes it much more difficult to actually run out of options.
That being said, there are some definite highlights to combat and we're slowly edging closer to a system that balances fun and strategy. Boss battles still rely on the use of Thing cards to complete them, but there are also sub bosses like Petey Piranha which are straightforward, enjoyable fights against challenging enemies. Even the main bosses, as frustrating as it is that you need a specific Thing card to beat them, have their own clever twists besides that. The Koopaling Larry, for example, sends waves of enemies at you as a brave Toad makes his way to the frontlines, and it's a genuinely difficult fight with multiple assailants to keep on top of. Unfortunately this is then trivialized in the second phase when it's revealed that you need a mandatory Thing card to continue, and if you don't have it in your deck then you've no choice but to restart the whole encounter. When it works, combat is fast and suitably frantic, but that's only half the time.

Thankfully, puzzles aren't nearly as repetitive, and while it may seem rather simple at first, Mario has actually got quite an array of abilities to keep in mind. When splashing paint around the environment doesn't work, you can always tear away certain pieces of the cardboard landscape by tugging on loose edges, or even snip parts of the world away entirely using the Cut Out technique to line up geometric shapes and use them as a hidden path. This is also how you place Thing cards into the environment, using giant 3D objects like electric fans to create gusts or wind, or unplug pipes using massive plungers. After all, we're pretty sure that's supposed to be Mario's job. Special Unfurl blocks also allow you to create shortcuts out of certain objects, and there are hidden paths everywhere just waiting to be spotted by keen eyes. In fact, there are even members of the rescue squad to, er, rescue; they have some pretty tricky hiding places indeed.
It's in the exploration and level design that the game truly surprises in all the right ways. Every area has at least one mini paint star to find, acting as a reward for clearing an objective, but many levels hold multiple stars; each one you collect opens up a different path to another area of the island. Some have little to no combat at all, and one moment you could be cooking up a Mamma Mia pizza while the next you're trying to outrun a train. Tapping up on the D-Pad will have Huey advise you whether or not there's anything else to be found in your current location, which alleviates having to run around mindlessly hoping you'll stumble across something new. On the contrary, you'll rapidly find new places to visit even while backtracking, as the world changes around you and certain quest-lines carry across a handful of different locations. Levels flow into each other nicely too, with archaeological dig sites giving way to the chief scientist's cosy home, creepy hotels leading into even more spooky grounds outside, and it isn't long until the whole island feels like one cohesive place, despite the fact it's divided up as points a map.

This is helped tremendously by some of the best presentation we've ever seen in a Wii U title. The range of colours, the quality of the texture work and the sheer imagination put into designing some of the areas you'll explore is incredible. Even rendered as paper-thin dioramas, they feel remarkably convincing and bring new life to even the most bog-standard forest setting. There are some exceptions to this - the RoShamBo Temples are all basically identical, though serve as little more than money farms - but even the lack of visual diversity amongst some of the NPCs is lessened if not nullified by the wide range of personalities on show. With the writing being as strong as it is throughout, even the plainest of Toads are far from stoic 'shrooms on Prism Island. We would have loved to have seen the environmental diversity carry over to character design as well, but whether it's a surly construction foreman or a nervous pirate captain, thanks to some excellent dialogue they each feel unique in their own right. Some moments had us genuinely laughing out loud, and at one point you'll even have a heart-to-heart with a Shy Guy, which is a lot more emotional than you might think...
That is to say nothing of the stellar musical soundtrack, which is filled to bursting with so many excellent tunes that we couldn't possibly begin to list them all. Jazzy, brass band pieces get things off to a flying start in earlier levels and also serves as the main battle music, but there are also haunting melodies, harmonica-laden country jams and rhythmic sambas to enjoy. In fact, every time you rescue a Big Paint Star, the entire town of Port Prisma unites in a dance routine, just one of hundreds of little quirks that are bound to keep a smile plastered firmly on your face. Best of all, submitting cards to the town museum and completely repainting different levels will unlock concept art and music tracks to check out whenever you like. All of this runs at a solid 30 frames per second, with only the occasional dip when things get particularly crowded.

The Wii U GamePad is your only option for controller support – with the ability to go off screen if you wish - but you can choose whether to use the touchscreen or physical buttons to select and play cards during battles. In a neat touch, while planning your attack enemies will also blurt out little quips on the TV screen as you decide on a move, and it's nice to see even the tiniest Goomba still shows a bit of bravado. There's only one save slot available for each player (though that shouldn't matter if everyone has their own profile on the console), but the main adventure will take well over 20 hours to complete if you go at a reasonable pace.
Conclusion
Paper Mario: Color Splash isn't just painting by the numbers. The series still straddles that awkward middle ground between pure RPG and adventure title, but this most recent entry has successfully found a comfortable niche that has silenced many of our prior gripes. Almost everything has been polished to a papery sheen - showcasing some of the series' best writing and presentation to date. Both the battle system and the overall plot are still some of the weaker aspects of the experience unfortunately, though they're moving slowly in the right direction.
Simply put, even when we were left unsatisfied by enemy encounters, Prism Island was always a joy to explore, with diverse environments and an endless amount of catchy tunes to keep you engaged from start to finish. It's a game of memorable moments that we would love to share but wouldn't dream of spoiling on you. Take Color Splash for what it is, and you might just find it to be a messy work of art.
Comments 158
Happy to see this game starting off on a good foot. Bring on Friday!
Edit: I will say that I'm bitter over the touch screen usage for selecting cards. Where is my Baten Kaitos 3 or HD remake bundle?
Solid score. More scores coming in now.
9.5/10 Techtudo
9/10 Hack Informer
8/10 CheatCC
8/10 NintendoLife
8/10·Trusted Reviews
8.5/10·Destructoid!
7.5/10·Lazygamer
7.3/10 IGN
7/10 Gamespot
7/10 US Gamer
9/10 Nintendo Insider
9/10 Nintendo World Report
8.5/10 God Is A Geek
8/10 XGN
9/10 FNintendo
8.7/10 MeriStation
8/10 EGM
7/10 GamesRadar+
Averaging 80% on Metacritic.
http://www.metacritic.com/game/wii-u/paper-mario-color-splash/critic-reviews
Yeah, I'm very tempted to pick this up, as I find the series hard to resist. Plus it feels like a last retail hurrah for Wii U, a console I can't help but love.
Nintendo: stay the same and we hate you. Change and we hate you.
@ThomasBW84 Um that would be Zelda! 😜
I'm glad it reviewed well as I think it looks like good fun! Not getting it right away but I definitely want it.
I lucked out because today is a holiday here so the game arrived yesterday. So glad to report the old Paper Mario magic is all here! Really happy with what I have played so far. Bitter-sweet really.... there won't be many more Wii U games to buy after this one.
From what I have seen they often do give hints on what things you need and in some cases you practically need to find it before you can move forward
This review reads more like a 9 instead of 8.
I'm glad the game sounds good, but 8/10 just doesn't cut it for a Paper Mario game. The first two were classics, I really wish they'd go back to that formula.
Glad to see it's getting a lot of 8/10. I can't remember the last time I bought a WiiU game and finally I'm gonna put my hands on that gamepad again!
@abbyhitter a lot of people decided to hate the game beforehand and Nintendo Life doesn't want to upset them.
This looks awesome, definitely going to pick this up! Quick question- is the plot as simple as Sticker Star's or not?
Don't care for the battles and I've given up on Nintendo of ever making a Mario plot not involve Bowser kidnapping Peach. But as I said before, the presentation and writing is what pulls it out of the water for me. Hope I'll see a bit less Toads in the future, though.
I had faith from the beginning. Liked sticker star, liked TTYD back on GC, and will love this one as well. The graphics are just lovely.
I'm still not convinced I would enjoy the gameplay but the graphical presentation is definitely gorgeous.
I am in love with this game. It looks absolutely wonderful. I have taken off from work this Friday just to play it. I can't wait.
Guess the haters will either accept the fact they were wrong to bash a game they never played, or still find a way to hate the game for little to no good reason just to be petty.
@Ninten-san Are you serious right now?
@Spoony_Tech Well, to be honest, I'll likely get Breath of the Wild for NX if it's the exact same game.
As someone who really enjoyed sticker star, i can't wait to pick it up. Sadly with Disney Magical World 2 and Rhythm Paradise it'll have to wait :/ Likely a christmas treat for me.
Considering Metroid Prime: Federation Force was also given an 8, I'm still not convinced. If anything, the number feels like a getaway rating for games that are bound to be divisive, like the new Star Foxes.
Also, Sticker Star too was "reviewed well". How could glaring issues like easy battles and Thing abuse for bosses be discussed, but not drag the overall score down?
EDIT: Just watch the review @Arlo did.
@TwilightOniAngel Why wouldn't I have been serious?
@ThomasBW84 Me too. Paper Mario is definitely that series that I just can't put down, even with its glaring flaws. Because of this, it's pretty much #1 favorite sub series in gaming.
@ThomasBW84 Having never played a Mario RPG would you say this is a good intro into the series?
@Nin10doh I haven't played it yet though Depends on platform, I'm a fan of the Mario & Luigi games personally, on DS and 3DS. This one looks like it's rather good though, and in pretty HD to boot.
Definitely sounds like a 6 to me. Boring, unloseable battles, levels navigated on a map screen and no RPG goodness...
Nope. Yooka-Laylee is going to be the WIi U's swansong for me.
@Ninten-san Since when?
@Ninten-san It's a score. Why do you care about a score? Did you just click on this and went straight to the number? If so,that's odd.
I'm just going to say that there is an obvious anti-sports game bias going on at the Nintendo world. Despite the massive glaring and gameplay based flaws this game title has, you still forgive it because it is "Paper Mario", and Paper Mario is the BEST. Meanwhile, you don't hesitate to use the full 1-10 point scale for a game like Mario and Sonic at the Olympics, so you give a brutally harsh 5/10 score whilst stating false info about the game.
It has a better cast of characters, actual good gameplay and strategy to it and doesn't pander to Toads and memes. Oh, I and played both games.
I'd actually say the score in spot on, since it sounds like they haven't ironed out all the problems, but they at least mitigated what they could and made the good even better. I'm still gonna wait for a price drop, but I'll admit, it certainly sounds much better than what I expected.
@SLIGEACH_EIRE
9.5/10 Techtudo
9/10 Hack Informer
8/10 CheatCC
8/10 NintendoLife
8/10·Trusted Reviews
8.5/10·Destructoid!
7.5/10·Lazygamer
7.3/10 IGN
7/10 Gamespot
7/10 US Gamer
9/10 Nintendo Insider
9/10 Nintendo World Report
8.5/10 God Is A Geek
8/10 XGN
9/10 FNintendo
8.7/10 MeriStation
8/10 EGM
7/10 GamesRadar+
With all those positive scores, how could I not perorder
Was in two minds until now. Wonder how well it will do in the UK charts next week with all the great scores.
Christmas present this goes! Never doubted it for a sold miniute.
@sp_initiate-001 The latter.
About what I expected. I'll rent it before I spend $60 on this.
@readyletsgo Not a score lower than 7...I smell bribery.
Awesome, can't wait until Friday. Seems MUCH better than Sticker Star.
@SLIGEACH_EIRE Those are some really good scores, I'm glad it's scoring well.
@TwilightOniAngel Why is it weird to care about scores?
Daisy is unhappy with this review. Not only because she isn't in the game...
@memoryman3 Again, Sticker Star also "scored well", and see how that turned out for fans?
...I'm just tired of seeing Toads everywhere....-.-
"One genuine improvement is that you're given an actual reason to enter combat this time around"
@Squidzilla:
Wait a minute. Does this mean I can choose to not enter combat? Can I actually bypass/avoid enemies?
I acknowledge that the combat system is improved in comparison to the past - but in the old Mario RPG and Paper Mario games, the one thing that annoyed me the most was the fact that I was forced to go into combat. Turn-based combat is just soo lame and undynamic!
To use your words, in the old Mario RPG and Paper Mario games, I actually felt "punished for entering battles".
I love everything else about Paper Mario and your review of Color Splash sounds just wonderful - as I expected and even the addition of paint and cards to the combat system sound good.
But If I could just bypass those boring combat sequences (except for when I have to do them to get stuff that's required for boss battles), that would be even better. It would make this game perfect for me!
I don't need upgrades to my hammer and stuff. That's why I was never a fan of role-playing games. In any given RPG (even XCX, which I enjoyed a lot), upgrading your gear always feels so meaningless! An upgrade just changes the textures, stats and special abilities/perks but otherwise the upgraded object stays the same. "Do quest x to get a better sword" - why? It's still just a sword. That gives me zero motivation.
Cool to see this game turn out well. I'm still not really interested in it, but I'll look up some videos in the next few weeks and see if I change my mind.
This site gave Sticker Star an 8/10 too.
Sounds like a fair "wait for sale" to me. Unfortunately, seeing as we are talking about a Nintendo game, that might just as well mean ... wait for ever :-/
I'll have to get it next week used and half the price from cex just as I got starfox
Considering Sticker Star got an 8/10 here and feels like trash compared to the first two PM games, yeah... I think I'll skip this.
With this release we won't be seeing another game by Nintendo on Wii U until at least March 2017.
@memoryman3 yeah I thought that too, but haven't bought a WiiU game in a very long time, benefit of the doubt an all that.
And besides, you have to admit, it looks beautiful too.
Great.
But I give 7.5 from 10 because :
1. The Summon Things just only 27, lesser than Sticker Star. Too bad...
2. No Damage number display on Enemy.
Overall, still great game to play.
Not getting all the hate about Sticker Star. Ok, it's different than Paper Mario and Thousand Year Door... but it's critically acclaimed and sold better than the first two games in the series (as did Super Paper Mario; the other true non-RPG in the series). Fans of the first two games might not like Sticker Star but... apparently lots of people did.
That's what I expected. The killer here is really the lack of a challenge. Everything was good until you said "but in practice you'll rarely run dry". It's so unfortunate. I would have a blast with this game if it was just easier to run out of paint. Any way I could create an artificial difficulty? (Besides the mentioned limiting your card painting.)
@RyanSilberman
Funny, I was just watching Arlo´s review while I read your comment about watching it.
"That's why I was never a fan of role-playing games. In any given RPG (even XCX, which I enjoyed a lot), upgrading your gear always feels so meaningless!"
@shani
That's interesting, because one of the reasons many people like Paper Mario and the Thousand Year door is because the badges in the game can completely change the way your weapons work! On top of that, battles were interesting because you had quick-time events the whole time, so you weren't just sitting there and watching. But if you don't like RPGs, that's not going to make the game for you anyway.
@MasterWario Not grabbing any of the ''experience'' hammers from defeating enemies to increase your max paint. (Don't know if getting Big Paint Stars also increases it in addition to health, though). Akin to low-level runs in most RPGs, except you don't necessarily HAVE to run from every battle to avoid levelling.
@Kellanved Same thought. I thought I would see number 9 down there.
Can't wait until it comes in the mail Friday! ☺
Reads like a 9, but receives an 8. I might even buy this one. Maybe.
This reminds me of the old chestnut: It's not the destination that's important, it's the journey. Combat is a means to an end and while it sometimes feels less than optimal in Sticker Star, for instance, the world and the story and how immersive both are is to me what's important. This definitely sounds like a game I could lose myself in for a while.
"The series still straddles that awkward middle ground between pure RPG and adventure title"
"Both the battle system and the overall plot are still some of the weaker aspects of the experience "
So, an RPG half whose gameplay is lackluster, and an adventure side whose plot is disappointing ?
That's what i call 8/10 material right there !
@MasterWario Give Final Fantasy IX a shot. There, your skills are directly tied to your gear. You learn them off of them through points you earn in battle, giving them two strategic angles:
1) Exploration is worthwhile, as it doesn't just net you a few points more on your character sheet, but also new skills.
2) It sometimes puts you in the position of sticking with outdated gear if you really want to learn (keep, they are active as long as you wear a piece) a respective skill.
@Ralek85 Yeah, you might have better luck scoring a cheap used copy than witnessing an adequate sale.
@MasterWario Yeah I realize that many or most RPG-players enjoy exactly those things, that's why I actually like the fact that so many games nowadays implement RPG-light elements, like skill-trees, level-ups (in some games) etc. I'm not against any and all RPG elements, but for example if there are dozens of variations of the same object, it starts to get ridiculous and meaningless for me personally (doesn't mean others can't enjoy it though).
Or at the very least, it doesn't motivate me. Whenever I played such games with a friend and he told me "let's do this mission, it will give item x as a reward", I always asked "why"? Why should I want that? I play a mission because the story compells me to or because it makes sense or is the right thing to do in the world/story of that particular game. But just doing a mission for some item or upgrade feels like being a donkey that's chasing endlessly for the carrot. It just doesn't feel worth it for me.
But it's not a problem for me that Color Splash has RPG elements, just as long as they aren't too dominant. And apparently they aren't, judging from the hate that this game and Sticker Star got from RPG-hardcore fans.
I'd still appreciate level-ups for my character if they unlock useful abilities etc, but if I could circumvent most of the battles and just enjoy the rest of the game and it's quirky world, that would be lovely.
I'll most definitely buy Color Splash, the paint-mechanic alone is comlelling enough.
My only criticism would be that the story (and therefore parts of the gameplay) are a direct rip-off of de Blob.
It looks alright, but doesn't quite appeal to me enough to try out Paper Mario.
@Joeynator3000 , You're tired of seeing me?! (sobs)
These Paper Mario scores do not convince me. NL gave Super Paper Mario 9/10 and Sticker Star 8/10. Both of those games are terrible imo. (Can't forget how they gave Other M a 9/10).
Gonna pass on this game.
@Captain_Toad I'm not tired of seeing toads, they're funguys! ( ͡° ͜ʖ ͡°) And at the same time, fungi's!
Also, i'll probably fold into this one at a later time, place, channel, etc, but glad it's getting some NOICE reviews instead of paper cuts.
My money is safe from Nintendo yet again.
At least BotW still looks fantastic.
So, basically, they took the polished turd that is Sticker Star and tried polishing it even more, but did nothing about the fact that it's still a turd to begin with? Yeah, I'm not buying this.
#MakePaperMarioGreatAgain
Can't wait to get high and play this
Can't wait to play it this weekend!
@SLIGEACH_EIRE "7.3/10 IGN"
Let me guess - too much paper?
@bezerker99 be honest, it could have scored a 10 here and you'd still. Be upset.
Amazing how an 8/10 game is getting hate lavished upon it. I don't even know why they bother giving scores to games in here, no matter how much you thoroughly enjoyed it, the haters are still going to insist the game stinks - based on never actually playing it.
@sp_initiate-001 Looks like you were right on the latter after all.
@Kalmaro Probably. I just call it like I see it. Sorry that I don't agree with the reviewers here but not really.
I'm not getting this either. I liked the series. I even liked the quirky Wii version, but the review said, "the battle system and the overall plot are still some of the weaker aspects of the experience ". That does not sound like an 8. The battle system does it for me. I remember the disappointment when I purchased Sticker. At least I got it on sale, but still.
@readyletsgo If it gets inside the top 20 it'll be doing well.
@SheldonRandoms Aww! (hugs)
@Einherjar IX has always stuck out to me first-impression wise, but now that you've said that I'm going to have to play it!
So tired of identical Toads. The NPCs used to have their own personalities and designs. Now it's always a Toad. The same Toad. A colour swap if you're lucky.
Oh well. I'm gonna go play the first two again.
@A01 hands a sharpie Here, you can scribble in the "u" on the box art.
so how come sticker star is also 8/10 is this game just as bad ?
Sold!
I'm so torn over this game. :---(
I'm one of those who managed to enjoy Sticker Star, so I know I would like Color Splash, but I also know that it will have a lot of the same issues too.
My biggest issues are the lack of depth to the story, the over-saturation of toads, lack of original and varied characters Intelligent Systems are known for, the cumbersome battle system (as well as stupid boss battles) and the over-saturation of toads.
I think I'm going to wait to see if I can find a good discount for it.
@MasterWario IX is my go-to recommendation for people new to the series ^^
It has a compelling progression system in terms of character development which is both rather strategic without being overly complicated or too involving.
Just a fair warning: It IS a Final Fantasy game. The setting is your typical fantasy fairy tale, but the story, especially towards the end tends to lean on the "WTF" side of things.
Its not the go-to game in terms of storytelling (that would be 4 and 6 imo), but its a prime example in making the unique gameplay aspects of classic FF games palatable to newcomers while still being in depth enough for veterans to min-max.
COLOUR SPLASH. THEY SPELT COLOUR INCORRECTLY. COLOR????
@readyletsgo The game is pretty much sold to me after reading that, thanks
Or should I play Sticker Star first?
Hmm, still not sold. To me the story and combat are the most important parts of Paper Mario, and this says they're still lacking. Plus I'm still getting over my disappointment with Paper Jam. That game was just really boring to me. Maybe I need more of a challenge to be interested than I was when I was younger.
@Miles_Edgeworth I hear its not bad.
@IAmDeclanJay That is the way it is spelled in America, so idk why they would spell it like that.
Y'know, a lot of the stuff that makes the game easier can be avoided if you REALLY need a significant challenge. Self-imposed ones. Eg: No shopping (except for strict mandatory), no levelling paint capacity, only collect paint from defeated enemies etc.
Maybe if I can get a deep discount on it but eh nintendo first party doesn't do discounts to early on.
I'll buy it. I going to shop around for the best price.
@IAmDeclanJay agreed! This is not how we spell it in the UK and not changing it from the American spelling is just lazy!
Edit: I thought we'd moved on from days of the Gameboy Color.
I said I wouldn't buy any more games this year but seeing as this will be one of the last Wii U titles I feel obliged to get it. Also I still can't get over how beautiful it looks!
That the designers of Sticker Star somehow didn't notice they made non-boss battles entirely unnecessary is one of the more inexplicable game design choices of the last several years. Is that part actually fixed?
If I enjoy this as much as I enjoyed Sticker Star then I should be in for a treat.
@King_Johobo Zelda botw is the last Wii u game
@Frosty_09 Well, it entirely depends on your preferences, so what i might see as a "great story" might be a borefest for you Take it with a grain of salt.
As for RPGs:
Crono Trigger (prefered version: DS):
Its a classic for a reason and its one of the few time travel plots that at least try to make sense.
Xenogears (PS1): A weird bland of martial arts and mechas with a rather critical story about (christian) faith. Sounds weird, but it works !
Terranigma (SNES): Last part of the "Quintet Heaven and Earth Trilogy" (the first being Soul Blazer, the secon Illusion of Gaia / Time, both great games in their own right). An emotional rollercoaster ride with a heavy emphasis on the meaning of life in and of itself.
Final Fantasy VI (prefered version: iOS (port on steam) or GBA):
Many peoples go-to final fantasy game. Unique plot structure due to the lack of a definitive main character with one of the best bad guys in gaming.
Planescape: Torment (PC): The gold standard in terms of party based (D&D) RPGs and storytelling.
Xenoblade Chronicles (Wii): Unique setting and overall premise mixed with some of the most believable JRPG cast members out there.
Those are some games from the top of my head. Given time, i can probably write entire pages full of recommendations
And i probably missed a whole ton of games that blew me away storywise that simply escaped me now.
If something springs back to mind, ill drop you a comment ^^
@wazlon
Oh, you should try Sticker Star, because :
1. The Summon Things are 64, also there are some Things' Power somewhat like -Ra and -Ga spell ala Final Fantasy. Example : Watch Battery = Thunder, Battery = Thundara, Car Battery = Thundaga.
2. Damage points on enemy displayed.
Well, i have finished Sticker Star two years ago and sometimes i play again to continue recollecting the Things and get some money. No need thinking too much when playing Sticker Star, just have fun with very artistic paper based world.
@Shiryu Yours and @ThomasBW84 's comments made me feel genuinely sad for my poor, beloved Wii U. I've never been the biggest Paper Mario diehard around, but I will definitely be picking this one up if for no other reason than to show my Wii U some love.
Didn't read like an 8 (i hate that phrase but not sure how else to deacribe it)seems to be an enjoyable game but there were a fair few flaws listed in that review. The game seems a bit shallow. Which is my problem with paper mario. Not a detailed rpg or enough in the other direction. I won't get the time to play it with it being such a busy season and as a working adult but I tip my hat to what is the last Wii U game of any importance.....zelda to me is a NX game first and foremost from a sales perspective
@-DEMISE- It is a real shame things went the way they did with the Wii U. I bought a PS3 nearly four months ago and am up to 182 boxed games (because of course they are incredibly cheap nowadays second hand!). The shame is that every one of them were possible to port on the Wii U and I would have happily bought them to play there. The Wii U's first two years, when there were still third party support around introduced me to franchises such as Darksiders, Assassin's Creed, Mass Effect, Bayonetta and Batman Arkham series. I wish I didn't have to buy a Ps3 to play all the rest of these games, but I had no choice because it looked like to me that I would be stuck in the GameCube situation all over again: no new games for a period of over 6 months until the Wii came along. But i belive that like the memories I have of my Gamecube, the Wii U will hold a special place in my memories. After all it was the first time Nintendo Ips showed up in HD, "Xenoblade Chronicles X" is one of the finest games ever made and "Bayonetta 2" is IMO the best possible exclusive a home console can have. But for now, let us enjoy "Paper Mario Star Splash" and then patiently await for "Breath of the Wild".
@Shiryu My sentiments more or less echo everything you wrote in this comment, except I already owned an Xbox 360 when I got my Wii U, and I (very) briefly owned a PS4. But my wife and I prefer Nintendo games over everything else out there so I sold the PS4 and bought a 3DS. Because at least with a 3DS, the gaps in Wii U's release schedule have been somewhat filled in with something from Nintendo. And for that reason, I'm really hopeful that NX is the hybrid system everyone thinks it will be, because it'll mean not having to buy two systems to play all of Nintendo's current output, and it'll (hopefully) mean that the system will have a healthier library than either Wii U or 3DS could have on their own since Nintendo won't have to split their development resources two ways.
I was hoping that Peach would be spared from kidnapping since there was already a conflict in place, but alas. Holo-Peach sounds fun, but that just seems like a stretch to have it both ways when they could just have NPC Peach in person.
I might get this eventually, but I couldn't get into the sticker combat last time and this game looks to be in desperate need of character designs with effort put into them.
Look! A Wii U game I'm excited to buy day 1! Seriously looking forward to this on Friday
@-DEMISE- I too hope Nintendo's NX shakes things up and unifies both home and portable entertainment successfully once and for all. For now, we all must play the waiting game...
@Shiryu And what a wait it's proving to be!
Interesting review! Looks like this may be my first Paper Mario title. It'll be some time before I pick it up, but it's going on the wish list!
@Ryu_Niiyama
I doubt we'll ever see another baten kaitos game, and an hd release seems unlikely as well, as much as I would love to see either. Those were some of my all time favourite games.
@A01
By that do you mean colo(u)r? Cus in Canada it's spelt with a u.
Hmm...maybe later next year or in 2018. I've already spent a lot of money on the GPD Win, my preorder of Superdimension Neptune's LE and a preorder for the Deluxe edition of Final Fantasy 15. Then I gotta save up some money for the 1/100 Gundam Barbatos Lupus Full Mechanics model kit which either comes out in November or December. So unfortunately no money will be used on Nintendo until maybe after Zelda U releases, but I'll want to complete FF15 once or twice or thrice before I get that game.
I have really strong opinions on this which make me look like a total badass. You should hear them. They're really quite something.
Enjoy but it's not for me.
I will probably pick this up but with Mafia and Gears of War coming out on the same day I am not sure when I will play it.
@Frosty_09
Planscape Torment:
If you know what "Baldurs Gate" is, you know what Planescape is pretty much.
The major part of Planescape is, that you could potentially clear the game without a single encounter if you so chose.
There are countless alternatives to solving the games issues and many of them revolve around the games massive dialogue trees.
The dialogues are written in a way, that some fans went out of their way and ripped the games script and ordered it in such a way, that it endet up being a legit novel.
You DO have to like reading though, as the game feels like a book occasionally ^^
Xenogears:
What you heard is indeed correct. The second half of the game is very clearly rushed. The reason behind it was, that Square took half the staff working on it and moved them to work on Final Fantasy VIII. It doesnt hurt the game all too much though. But it IS noticeable.
Chrono Trigger Sequel:
There actually is a sequel, two to be in fact. And at the same time, there arent any... Let me explain:
First, there is "Radical Dreamers". A text based adventure for the Super Famicom Satalite Broadcast system. Obviously, it never left japan. IF youre good friends with google, you could find a fan translated ROM of it But i would "NEVER" entice anyone to do it !
The game has very little to do with Chrono Trigger and more with the sequel i was talking about:
Chrono Cross (PS1).
And even that has very little in common with Chrono Trigger. Different cast, different setting, different themes, different combat system and the story, although really in depth and highly philosophical at times, is rather shallow on the outside.
It references its "prequel" later in the game in a rather minor way.
If you play the DS version of Chrono Trigger, it has added content tying both games closer together and, without spoiling all that much, creates a loop between the two.
As for other titles that "left an impression" i have rather controversial opinions and tastes
One of them would be the Castlevania - Lords of Shadow trilogy. Hated by fans, shrugged off by the media. The games themselves are mediocre God of War clones, but i personally adored it story. To give you a small taste, here is one of my favorite scenes, containing only very very minor spoilers:
https://www.youtube.com/watch?v=XT97tLHFczQ&ab_channel=TrayzVidz
Grandia (PS1) would also come to mind. It has a nice sense of "Adventure" and is one of the few RPGs where talking with random NPC is actually really entertaining. They dont just mumble gibberish, in your hometown for instance, they share stories with you when you were little, giving each character a very rich, believable and "down to earth" backstory.
Another example would be the Legacy of Kain series. Plenty of titles, i recommend looking up the Wikipedia article for it to see what systems each game is on.
VERY rich, gothic themed lore, usually with a "narrator in head monologue" style of story telling.
I also really enjoy the "Tales of" games. They usually start out as a total cliche fest, but are famous for deconstructing themselves in their second half. My favorites are "Tales of Graces f" (Which, again, is ususally seen as the black sheep) and the most recent "Tales of Zesteria".
Then there is the "Legend of Heroes" series, especially Trails in the Sky and Trails of Cold Steel.
Nothing spectacular per se, but they have a very similar style to Grandia, in that they are very character driven, with regular peeks onto the casts everyday lives besides being the typical "world saving heroes".
Another series would be "Arc the Lad", especially the PS1 trilogy. VERY badly aged games, and not even particularly good ones, but the story (especially in 2) is gut wrenching at times.
The anime adaptation of two actually made me quit watching it because of one particularly scene...
Its overall a bit TOO dystopian. But again, be warned, the games themselves are mediocre and have aged very very badly.
Nier (ps3 / 360) also comes to mind. Very melancholic, desperate and even disturbing and one of the most f*cked up mindscrews should you decide to keep re-playing it.
Doesnt make sense now, you'll see should you get there
Is the (in)direct sequel to the first Drakengard (PS2), which is a bog standard Hack and Slay but ohhhhh boy....
You need thick skin for that one if you are keen to immersing yourself in a games plot.
Do you mind the company of a regular child molesting priest and a woman who, because she is sterile, eats babies so that they are "inside her" ? If your answer is "yes" then...what the heck is wrong with you ?
Lets say the game really stretches the term "heroes" and plays with your ability to root for them.
I want to get this, but I just got into the Metal Gear series, and that's already keeping me really busy...
I think NL, as a lot of Fan sites do, have a tendency to overrate Nintendo's own games so I would have struggled to buy it based on this review. However it seems to be getting good scores all round and it's been a barren period for Nintendo goodness so I'll get this. Quite looking forward to shopping for it now as I loved the first 3 in the series (yep, including the Wii game) and really looking forward to playing it.
Good to know there's something redeemable about this game. I'll give it a shot eventually if I find it cheap or if a bud actually buys it and I can borrow
@Slim1999 I know this and BOTW are the last two big releases we've got for Wii U it seems.
@SLIGEACH_EIRE,
Scores better then I did expect! Ah, it doesn't matter. I ordered it yesterday. Friday it will be mine!
£29.99 on Base.com, for those not wanting to pay the RRP!
Certainly a nice surprise, yeah I'll be picking this up.
I missed this review! I'm tempted to give this one a try. It'll be my first Paper Mario.
@Loui
Cheers. Ordered!
I just really miss Bombette, Parakarry, Kooper, Goombario, Lady Bow, Watt, Sushie and Lakilester. The item system and all the interesting npcs with an amazing plot and adventure.
Don't get me wrong, I love the sticker system and I think the worlds are kind of cool in Sticker Star and Color Splash seems to be better (haven't gotten my hands on it yet) but I just feel like they don't live up to the original Paper Mario 64 or Super Paper Mario.
I was let down by Sticker Star after reading positive reviews, so I'll pass on this.
I will eventually be picking this up. Having never played any of the previous Paper Mario games, I'm not really bothered by what was changed in regards to the previous games. It looks wonderful and seems to be a nice entertaining (and perhaps relaxing) play. I like colourful and cute games like these.
I'm not super impressed nor do I hate it. I've been pretty indifferent to this game ever since they announced it, but I still am going to buy it and play it just in hopes that I do enjoy it. No, it;s not PM64 or TTYD, and yes I would love a true sequel to those games, but as long as this game is enjoyable I don't mind.
I was already underwhelmed when I learned it was going to use a card-based battle again (I now realize it's not quite the same as SS, but still). Now that I've learned they've brought back boss battles that require you to have a specific "thing" card or you'll die? Pass. That was one of the things I detested most about Sticker Star. I don't want games to be easy, but I at least want it to be possible to beat a game the first time without any game overs, if you play carefully and skillfully. That's not the case if you happened not to bring the one exact thing you didn't know you'd absolutely need. (Plus redoing the battle repeatedly until you look it up online to actually find out why you're getting your butt handed to you.) So yeah, pass. I'm currently playing Paper Jam, which I've been enjoying far more so far, though TTYD and SPM are still my favorite installments in the Paper series.
@Franklin
BTW, nice name and pic. Arrested Development is my absolute favorite comedy.
Glad that it redeemed itself a bit from Sticker Star. I don't like that the battle system still seems to borrow a nip from SS, but according to the review it's more bearable this time. I will play this game regardless, but it's lower on my backlog unfortunately. I'll get to it when I have time hopefully...
I'll be getting this in a few weeks!
I've played 2 paper mario games: Super paper mario on Wii and sticker star on 3ds.
@Frosty_09 "Lord of Shadows" is a reboot / spin-off / parallel series. So no need to know anything else ^^
Where to start with tales...it actually doesnt really matter. Like the Final Fantasy series, none of them have any connections (other than direct sequels or cameos here and there).
Symphonia is one of the fan favorites (GC, PS3, PC). Im personally not the biggest fan of it, but it has its reputation for a reason.
Graces f is widely considered to be the most "newbie friendly" and streamlined of the bunch due to a vastly redesigned battle system (classic consumable MP system has been ditched for a stamina system, which recharges while idling, guarding etc). Its battle system thus is more focused on prolonging combos and juggles and almost feels like a brawler.
The story isnt groundbreaking, a few "anime" cliches, political struggle about an energy shortage spiking up wars etc.
I recommend watching a view vids about the original Arc the Lad trilogy on YT first. Its story certainly is a thing to behold and one of the darkest stuff in a JRPG. See if you would like it. It is SOMEWHAT comparable to stuff like Fire Emblem or FF Tactics but much less indepth.
Shadow of the Colossus is an experience. Its a game without characters, without story, without dialogue and yet, it tells a very deep tale beneath the surface.
Its, in a sense, comparable to FromSoftwares "Souls Series", where the story handed to you is rather practical and shallow, but as deep as you want it to be, by observing the game world etc.
You may also want to check out its spiritual prequel "Ico". You can get both in a HD bundle on PS3
I am not all too familiar with the Ogre series myself. I know that noth Ogre Battle, and Ogre Battle 64 are rather thin in terms of story, but make up for it in gameplay depth.
Tactics Ogre (Both the original and the GBA sequel "The Knight of Lodis") are basically the twin brothers of Final Fantasy Tactics, both in style and gameply.
Even the story is similar, being very political and surprisingly subtle with its fantasy elements.
I cant say much about the actual story itself, as i mostly followed gameplay playthroughs and never played them myself.
Two more recommendations:
Vanillawares "Muramasa" and "Odin Sphere"
I recommend the "Rebirth" remake of the former on the Vita, as its script was entirely rewritten to be closer to the japanese original plus it offers affordable DLC chapters, extending the game further.
Its rather heavy on Buddhist and Japanese Mythology, so a little knowledge is required there.
Same goes for Odin Sphere, which features Norse Mythology elements.
Both may not be shakespearian epics, but what they offer is both rather fresh and honestly, rather insightful if you have an interest in said mythologies that is.
Speaking of mythology: Valkyrie Profile (Ps1)
Norse mythology during Ragnarok, with a heavy emphasis on the "Einherjar" the chosen people to serve Odin in the afterlife and their stories how they met their fate.
Discusses themes like suicide, self-sacrifice, bravely and devotion. It also has a PS2 sequel and a DS spin-off.
For more lighthearted, comedic stuff, i'd recommend Deadalics Point & Click Adventures "Edna & Harvey" as well as the "Deponia" quadrilogy. The thing is, their german version (being a german developer) puts legends such as Monkey Island and Day of the Tentacle to shame. But i cant say anything about their english localisation.
But knowing the developer, he most certainly took utmost care about its accuracy, since he was directly involved in it.
I think we'll be seeing a Paper Mario HD collection on the NX.
I think the main take away here is that the newest entry of Paper Mario is still more of an action-adventure game with light RPG-ish elements, and the design of the original and TTYD isn't coming back. Most sites have different standards from a dedicated RPG site- I'll be waiting for the RPGFan review, myself. They gave Sticker Star an 82/100 mainly based on fun factor and presentation, however, their Cons prognosis for it was "Battles sometimes feel pointless, no real story." Sounds like the same deal here.
@Einherjar Stop reminding us how good the 5th and 6th console generations were, it's giving me nostalgia chills.
@shani I remember de Blob's paint features, too! I'm surprised it wasn't mentioned in the review...
@RyanSilberman Oh jeez, the battle system for using/painting cards is horrendous... that thing alone would have docked a game's total score by at least 1.5/10 (or control score by 1.5/5), ten-twenty years ago...
Disappointing to hear the battles are one of the weakest parts of the game. Oh how we long for the days of TTYD and the side-kicks in battle. Still, so long as the rest of the game is fun and enjoyable I see no reason not to give it a whirl.
I'm really enjoying this, came in the post today, and so far it's class.
I don't think it's anywhere as near as in depth as say, Paper Mario 2.
But it has a simplistic charm which just pulses fun pick up and play gameplay.
Really enjoying the graphics too, and at times, grin worthy tongue in cheek dialog.
It's rare you get a game your enthusiastic about from the first trailer.
After trying it out today, it has well and truly lived up to the expectations I was hoping.
At some point, I would like to see Paper Mario 3 though.
A true successor.
@PlywoodStick Look at it that way:
With the drought of good Nintendo games lately (and coming), its time to work on that backlog :^)
This battle system, painting the cards and flicking them is really, REALLY getting annoying. It could be fun if it wasn't so darn tedious but you just keep having to look down, scroll through a mega list, pick some, tap and hold, flick, wait, action command, repeat. And then afterwards what do you get..coins..woo..because there are so many fun items to buy with those coins right guys? Oh wait, it's cards or things. Yay...
And look at all the super fun and charming companions accompanying you on your journey to help you out and make it fun...oh wait it's just huey telling you about that time he told you to press up on the d-pad to talk to him because it's lonely in your pocket. Yeah. So fun.
But harsh feedback aside, I do really like the world. It's got a nice, unique style that's colorful and fun to explore with some nice puzzles thrown in.
Personally I would have given the game maybe a 6/10. But that's just me. I don't know why I can't just accept that they've ruined the franchise and are never going to make it good again. I just don't want to. But I think maybe it's time. Maybe I can find some redemption and forgotten joy in Breath of the Wild when it releases.
@Anti-Matter Ok, thanks. I already have the game so will have to give it a go.
Nice review highlighting strengths and weaknesses of this particular game . Enough for me to decide to try it . Gonna pick it up today and dive in tonight !
"submitting cards to the town museum and completely repainting different levels will unlock concept art"
That was unexpected! Nice review and nice score by the way!
@RyanSilberman Hey, you seem like fun. Oo, and a youtube channel recommendation as prestigious as "arlo" will definitely help to drive your point home.
Jk.
Man, I honestly had no clue how utterly joyless and toxic "Paper Mario fans" were until recently. Really sucks the life out of what has overall been a very good series.
@-DEMISE- I like good games, thanks. @Arlo actually has things to say that make sense, should you not mindlessly brush off words that have a purpose.
No, we're not joyless and toxic. We actually have a standard is all. A glorified LEGO game with paper instead of bricks isn't exactly what we'd prefer to be part of a series that used to stand tall.
You're just one of those people that seem to suck up to any sort of "change" Nintendo provides because they are perfect and can do no wrong - They could pack rocks in cases instead of games and you'd be fine with it.
@RyanSilberman Nope. I'm one of those people who doesn't take everything in life dead serious, least of all something like a stylistic change in a video game series, so when such a thing comes along I choose to look for the positives and base my final judgment on whether those positives outweight the negatives and on the merits of the game instead of incessantly whining and sh*tting on Nintendo because they didn't feel like making the same game over and over and over in perpetuity all in the name of appeasing a very vocal minority of fans. Just my take on things, though.
@-DEMISE- It's not a stylistic change. It's a strip-down. But knowing the "defenders", no matter how much justification there is to one's reason for knocking off points, they will ignore what the justified have to say anyway. Hence you feeling the need to act like I'm blindly crapping on something that I know of way more than you think.
And your take on things isn't even different from those that do blindly bash - You're just going around automatically declaring that people bash Nintendo for doing new things. You're not at all different from them. And that isn't even the reason.
Looking at the comments, looks like many people don't bother checking out the game's settings do they? There's an option to use buttons to control battle menus in addition to touch screen. Don't judge the game if you can't do simple things right by yourself.
@A01
Uggghhhhh! It's spelt without a u in Canada! This has been driving me crazy! BTW I'm about 2/3 through the game.
@-DEMISE- You must worship at the Church of TTYD or be branded a heretic. I tend not to talk about Paper Mario for this reason as I liked SPM the best so far (although I'm not done with CS) and the first question I always have to answer is yes I've played and beaten all of them. Except CS of course.
@Ryu_Niiyama Right? It's sheer craziness.
Having played through the game 100% I'd say 8/10'is pretty fair. Its not the paper mario we want, but it's still a lot of fun.mBut seriously, if you are the kind of person that writes petitions, this is the time to do it. Make a petition to make a game before they are 70% making the game you don't want.
After playing the game I kind of feel like the game seems better because Sticker Star was sooo bad and we all just wanted another Paper Mario game. I feel if Sticker Star was never released and this was the first Paper Mario game since Super Paper Mario people would be killing it, it's like Nintendo lowered our standards for what a good Paper Mario game should be.
Just picked this up to Best Buy clearancing out WiiU games. Who needs a Switch when you can build a WiiU collection on the cheap!
An 8/10 is far too high for this game. Yes, it has some joyful elements but the good graphics are not enough to cover the soullessness of the game.
But congrats to those who liked it, I guess.
Hey look a comment from 2020 lol
9 years and a TTYD remake later, I don't think we will ever see this game again.
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