
It's often said that there's no such thing as a bad idea, that it just needs the right moment to shine. More than any other medium video games like to rehash what's come before, retrofitting old concepts into new titles for something that can feel wholly unique while paying tribute to what's come before. For instance, one might think that the coming of the "endless runner" was a happenstance occurrence that blew up on mobile a few years ago and is now increasingly common. Sometimes, though, digging into the past will make you realize that what you thought was new was actually something old first.
Although it's a complicated tale to tell, the New Adventure Island series was an off-shoot of Wonder Boy. What the original Wonder Boy was is close to what we consider an endless runner now. What you need to know is that the hero, in this case Master Higgins, can stop…but he can't really stop. While he has a vitality gauge that you can constantly fill by collecting fruit as you go, it actually serves as a timer and not a life bar. Rather, if you don't fill the bar as it quickly ticks away…well, then you're done.

Take a hit from an enemy? Done. Fall into a pit? Done. Jump into a spiked log? Well, you get the picture.
Platformers back in the day needed a gimmick to stick out in a rather crowded market at the time. While some opted to remove elements (like jumping in Bionic Commando) or added a more complex combat system (such as the rock/paper/scissors mechanic of Mega Man), New Adventure Island made its name by being an amalgamation of the jump happy Super Mario Bros. and the inherent haste of something like Pac-Man.
New Adventure Island gives you a few levels to get your proverbial sea legs, but after a time you realize that dawdling is not an option and that running is your only recourse. If left to his own devices Master Higgins runs in place, looking much like a toddler who's desperately on the search for a potty. This is your not-so-subtle reminder that you have to go, go, go!

The best way to play is to constantly sprint, tackling obstacles and enemies in a hurry. After some practice you'll begin to realize that enemies have tells and patterns, that rocks will merely trip you but make you wary around ledges and that certain weapons affect things differently. The only respite you have is through boss battles, in which Master Higgins must tackle various bipedal animals before moving onto the next world. With the exception of the last boss they all have similar attack patterns, just using different weapons. They are a means to an end, but not the point of the game.
The conceit of New Adventure Island is the mastery of its controls, the environment and the player's ability to foresee what's ahead and overcome it. Practice makes perfect and practice is what you'll be doing a lot – this game can get tough! Thankfully you have an unlimited number of continues (or a surreptitious use of restore points!) to help you along as you memorize the levels, the power-up egg locations within and the patterns of enemies throughout. Eventually it's just easier to jump, zigzag and dodge whatever is ahead rather than tackling foes head on, and it's at this point where players will find their moment of Zen.

While not an endless runner per se, New Adventure Island is definitely a progenitor of it. Throughout its seven worlds you'll find challenges more suited to getting to the end of it as quickly and proficiently as possible rather than deft exploration. It suited Master Higgins and differentiated him from the rest of the pack, and perhaps inspired a genre all its own.
Conclusion
New Adventure Island caters to a specific mind set, and those hoping that it is something along the vein of your average platformer will leave wanting something else. What's here is fodder for a generation of speed runners - the type of player who sees losing not as a nuisance but as a lesson in commanding what's in front of them. Sure, you could spam the save states and see it to the end, but that would be missing the point. Saving your beloved Tina may be the goal, but doing so with finesse and grace is the point.
Comments 34
2 good Wii U eshop reviews in a row. It's been a while I think.
I remember renting the Nes games quite a bit as a kid, playing this one nowadays I realize it is one of the most polished of Higgin's outings. I am glad to have it on my Wii collection so I should be able to get the discount bringing in it to U.
One on my favorite series in NES era (in fact I played it on a NES clone called Pegasus - resident of a former Communist country here). I think I will give it a shot.
PS. I always thought that Higgins has a mustache
Used to play the second one on NES all the time. Never got around to playing the others in the series.
Definitely going to pick this one up. I never played this one in the series yet.
i would love to see Adventure Island 4 come to VC, it never made it out of Japan.
My favorite retro 'endless runner' is Chelnov
I actually really like the original Wonder Boy on Master System; it's simple but a lot of fun, and once you pick it up and start playing it's actually kinda hard to put down. So, if this is basically the same thing I'll be happy.
I got this immediately. I loved Wonder Boy as a kid.
Well-written review of a great game!
@Elanczewski Nah, the mustache is that discount Master Higgins. What was his name again? He was like a plumber or something?
this.is.NOT.an.endless.runner!
I am scared at the ignorance young people are putting out there these days about certain games. PLEASE stop re-writing history.
quote:
What the original Wonder Boy was is close to what we consider an endless runner now.
absolutely, 100%, PURE ignorance. I will leave it at that.
And sorry for my scornity
This series is hard as hell though! Like REALLY hard.
Ah... i have ever played this game on NES version when i was kid.
So nostalgic.
@NintendoRob1977
If your user name is any indication, you and I are the actually the same age. I'm sorry if you don't see parallels to New Adventure Island and today's endless runner, perhaps you haven't played this game? It's not ignorance, it's finding relevancy in the past with what is common today and basing my review on it.
It's OK to disagree with what I wrote, but I'd appreciate it if you didn't call me ignorant for my point of view.
Sorry Biscuit!!! not at all, didn't mean it in that way if it came across as bitter or crass.
Yeah im an old, almost 40! "endless runners" just the phrase sends chills up my spine
Personally, I liked the ones with riding dinosaurs cards more.
That rock/paper/scissors comparison reminded me of Alex Kidd in Miracle World. It was cancer in that game.
Anyway, can we consider New Adventure Island a series, when in reality it's only a "remake"/port of the original? I would say it's part of AI, not New.
Well, I'm not really a big fan of Adventure Island but it has its charm.
@biscuitspace Dude, this is a platformer...FACEPALM
Bring on the two Nudetopia games next please!
My favorite is Adventure Island 3 for the NES but this one is also awesome!
Confused with the score. Says 9/10 on the top box but 8/10 at the bottom.
Maybe I'm reading it wrong?
@kantaroo Same. Which is it, NL? The suspense is killing me!
at the end of 3-4 Master Higgins goes drag.
Yeah what is the score? 8 or 9?
@Rukiafan7 @NintendoRob1977 Play Kid Tripp on IOS and Android (easily the best endless runner on mobile) and tell me it's not inspired by this series. The writer is making an excellent point. Endless runners are essentially platformers anyway - just look at the Rayman endless runners on mobile.
Speaking of Wonder Boy... I wished we were getting the remastered Dragon's Trap on Wii U...
@VR32F1END looks like we could be! https://www.nintendolife.com/news/2016/06/wonder_boy_dragons_trap_remake_appears_to_be_wii_u-bound
I remember this one out a while ago. It was pretty fun. I might buy this one some day. Now, hopefully they can release Super Adventure Island 1 and 2 some day.
@MeWario It's inspired by it, but it's technically not even in the same genre. For one you can't stop or backtrack in an endless runner as that's contrary to what an "endless runner" is.
You people sure do love your semantics.
@Zebetite Well it's a professional review so it should be at least accurate.
@NintendoRob1977 That's why they're saying it started here. Trying to get the next generation hooked on the good stuff.
Personally, I love this game and I know it isn't an endless runner but I do see their point. It's more of a "runner" than Sonic, even. Master Higgins stops for no man. Or woman. Or snail. Or eggplant.
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