We love Capcom Fighting Collection 2! There, that's the review done.
Seriously though, this is a particularly strong lineup of actual arcade Bangers (yes, with a capital B), that doesn't have anything approaching a full-on weak spot across a stellar roster of classic titles, so it's not really a surprise, is it? Indeed, outside of losing console-specific extra modes (which aren't really the point here anyway), it's not the easiest of game collections to pick fault with.
Where Capcom Fighting Collection focused on a whole bunch of very nice Capcom stuff, but perhaps a little too much on Darkstalkers, this time we're getting served up a much stronger selection overall that delivers, amongst other things, the Power Stone games, available for the first time here since the Power Stone Collection in 2006. Why, Capcom?

We (or at least this writer) will be honest, the inclusion of Power Stone and Power Stone 2 alone is enough to warrant a purchase, personally. These 3D fighters bring us right back to our Dreamcast days, and there's still a whole lot of chaotic multiplayer fun to be had, with the second game especially wowing us all over again. If you can look past some chunky graphics — which can, perhaps, make deciphering what's happening on screen a tad tricky to modern eyes at times — there's hours upon hours of silly, knockabout fun to be had with pals in these two enormously colourful classics.
Not only this, but with rollback netcode, and all the other modern bells and whistles you're getting in this collection (online casual, ranked, lobby play and online leaderboards for every game), this is the best we've ever had it with the Power Stone franchise. We can't wait to get fully stuck into online when the full thing releases so we can literally party with you all like it's 1999 - unfortunately, online play wasn't available in the review period.
It helps, too, for newcomers to the mayhem, that the rules are so simple and effective. Grab the gems, power up, wreck everyone. What's not to love? And especially when it all looks this great, and fully gives you the sense you're playing an impressive piece of video-gaming history. Maybe you'll take it all in and get a feel for where some of its mechanics went, how other games lifted and morphed and moulded what's here into stuff that younger gamers may recognise. Also, as with all the other games in the collection, you can double the native resolution as it's playing, to add a little more clarity and polish to what already looks fab.

Then we've got Street Fighter Alpha 3, this writer's legit favourite Street Fighter game (you won't find any -ism schisms in this review, we promise). As with all other games included in the collection, you're getting both its Western and Japanese variants, meaning that Street Fighter Alpha 3 Upper is here for the very first time outside of Japan. Yes, mate. Again, we could sit and wax lyrical about this one all day — if you're eyeing this collection, we're sure you already know how great it is — but to be clear, it's really flipping great. If the killer combat doesn't get you, the visuals will.
All the games included in Capcom Fighting Collection 2 are straight-up arcade ports, so you do lose any adventure modes, items shops, and other single-player content that was added to console ports. But listen, that's a good thing. The arcade versions, especially with the likes of the SNK and Street Fighter games, are superior and worth ditching stuff for. Less latency, faster, harder opponents and far better looks in terms of keeping it retro-for-real. We'll also admit to having an insatiable lust for the arcade audio you get in these versions. It all sounds so dirty.

Moving on. Quickly now! On top of the majesty of Street Fighter Alpha 3, perhaps the pinnacle of what's on offer with regards to fighters in this collection, is the pairing of Capcom vs SNK: Millennium Fight 2000 Pro and Capcom vs SNK 2: Mark of the Millennium.
Again, here we have two absolute crackers being re-released for the first time since ye olden days, and they really are still as good as ever. We're talking about some of the greatest arcade fighters of all time, now with sexy new rollback netcode so you can fight your mates and other folks. You get filters, quick saves, and galleries to unlock, and there's a bunch of achievements to work through, as with every other title. Honestly, any one of these games we're mentioning could become a proper obsession, so don't be surprised if you end up unlocking every last cheevo.

You can hit up separate training modes (à la the first Capcom Fighting Collection) for every game, replete with onscreen input displays, hitboxes, and even the original arcade marquees for you to dig in and become a master.
Now. This is quite a positive review thus far, so it's around this time that we usually balance things out by hitting out with some negatives...
However, we're struggling to find any, so we'll keep thinking on that as we continue lauding Capcom, this time for refusing to rest on the laurels and filling the remaining spots on this roster with lesser games. We've got the likes of Plasma Sword: Nightmare of Bilstein, a 3D fighter from 1998, the incredibly cool Project Justice, and Capcom Fighting Evolution (ah, we knew we'd find a low point of sorts if we prodded for long enough).

What these titles, which round out the eight available games here, give you — instead of some bulking out of the listings with filler — is a clutch of genuine cult classics, especially when it comes to both Plasma Sword and the superb Project Justice. We spoke about Project Justice a little in our preview, and it's worth pointing out again here how this game (and Plasma Sword to a lesser extent, perhaps) are fascinating examples of a very specific time in fighting game evolution.
They're games very carefully straddling a line between 2D and 3D, making the best of the available tech of the time. To go too far into 3D was often a convoluted mess, but to take elements of the third dimension, to allow deft shifts into and out of the foreground and background, for example, added so many new layers to scraps, which still feel wonderfully underplayed and hugely strategic today. Never mind the fact that it also brings us back to the hugely underutilised idea of sexy team mechanics.
Sticking Project Justice on for the first time — especially if you've never played it — prepare to be shocked at how great, how stylish and effortlessly cool it still is. Even the menus in this game are awesome, and once the fighting starts, it's still a wonderful thing to behold. A genuinely gorgeous piece of pugilism than feels as intricate, strategic, and involving as ever. Not bad for a 25-year-old slice of action.

Finally, to go back and think on those negatives now that we've overdone it on the gushing praise. Capcom Fighting Evolution is a game that we can't see anyone bothering with much beyond curiosity and historical lessons, especially when you've got fighters that play so much better in the form of the included Capcom vs SNK double-bill. Power Stone also suffers as soon as you play its sequel - we can't see us returning to it much, but it's easy to forgive this, for the sake of completion.
With unlockable galleries full of intriguing artwork and design sheets, loads of music remixes, those gorgeous Marquees for each game, and achievements to keep you locked in for the long haul (never mind all the online and local MP fun), we've been utterly charmed by this one. An essential addition to any learned gamer's Switch collection, and a fantastic time for anyone who just straight-up loves very good fighting games. We can't think of much Capcom could have done to make this collection any better. Now, who wants a game of Power Stone 2 online?
Conclusion
Capcom Fighting Collection 2 brings an incredibly strong roster of classic arcade fighters to Nintendo Switch in one of the best compendiums of its work to date. This is top-notch fare, a slew of incredible games, some appearing for the first time since their original releases, replete with rollback netcode for online play, tons of unlockables, Japanese versions of all eight titles, and modern training modes to catch you up to speed. With both Power Stones, an unbeatable Capcom vs SNK double bill and Project Justice leading the charge, there's really very little to complain about here. Excellent stuff.
Comments 70
"Indeed, outside of losing console-specific extra modes (which aren't really the point here anyway), it's not the easiest of game collections to pick fault with."
yet there's one CON and this isn't it? 🤔
personally, I'd rather play the Dreamcast ports of any arcade game as the added features are usually not negligible, and in some cases the performance was upgraded too (soul calibur for example.) 👍 thanks for review!
Welp time for Nebuta to be stuck in my head for another 20 years. I probably can blame that song for getting me into playing taiko (well that and taiko no tatsujin). Anyway, been looking forward to this collection for a while now. Also as usual thank you Capcom for picking the arcade versions where applicable.
Go for broke!
@-wc- No, as i say in the article, this is a collection that's about arcade-specific ports, so I'm not gonna mark it down for that. Of course, the full console versions are preferable in a few ways, to some. I prefer these ! 🙂
@PJOReilly not that a con necessarily even means a marking down, really. It's a fluid situation!
The first collection was..... okay.
This collection is astounding.
kek, who the hell is Vatsu?
man powerstone was such a cool game, i wanted a dreamcast specifically for it
@PJOReilly
"not that a con necessarily even means a marking down, really. It's a fluid situation!"
how did you know that I was about to seize on this? 😂 thanks again, great review!
Wonder why they skipped Rival Schools and Star Gladiator. Street Fighter EX too for that matter (though the PS1 Plus Alpha version is the best of that, could be why…)
Ah, what a let down there's no single player adventure mode! That's a significant con to me. I was hoping/planning on finally finishing the recipe book for Power Stone 2, and finally unlocking Akuma in C vs SNK by earning VS points. If it's just straight up Arcade then my excitement has just gone way down as the replay value has been greatly reduced.
I remember paying £80 just for street fighter 2 turbo on the snes from Littlewoods catalogue back In the 90s. Then spending the next 52 weeks paying it off! So this not only looks great, but is fantastic value for money! What with this and nintendo sending me an email stating they will be taking money shortly for my switch 2 pre-order, well I've had worse days!!
@-wc- 😂 No worries, thanks for reading
Heck yeah, I can't wait for this one! These games are legit amazing.
Thanks for the review, while there are unfortunate aspects to this collection - the mentioned lack of the extra modes, the changes to the games due to external and/or internal pressures etc. - luckily the core experience of these games is still intact and of course there are also all the additions like online with rollback netcode, galleries and so on so I'm still interested in eventually getting it (not anytime soon though considering all the games I'm already playing and upcoming ones that I've already preordered and also it being digital-only here in Europe so I'll most likely wait for a discount like I usually do for those games)!
SFA3 Upper was in the Street Fighter Alpha Anthology for PS2 as a hidden game, wasn't it?
I need this so badly, waiting for the physical release. Thanks for the review!
I'll buy this one on a sale. It does look like a good collection but the Marvel one was my priority.
Was planning to get this pretty much for Project Justice, but if there's no single player content then there's no point.
Want with a capital W, A, N, and T!
@Whirlwound
For Fighting Collection 3 in a couple of years no doubt.
Still very strange they didn't include the first entires for either Rival Schools or Star Gladiator and yet included a game as infamous as Fighting Evolution but guess can't complain too much when the rest of the package is so strong, especially when I was convinced Power Stone would never see the light of day again.
You forgot to include SFZ3 Upper as a con as well.
SFZ3 Double Upper is the last iteration of SFZ3, released on PSP, and it's the best SFZ3 available up-to-date... Available only on PSP, sadly.
@Dramlin
"If it's just straight up Arcade then my excitement has just gone way down as the replay value has been greatly reduced."
this is my feeling, too.
I have street fighter collection on switch, nominally some of my favorite games of all time, but i rarely play because they are just straight arcade ports, nothing to do really unless I have a human opponent.
plus in games like MvC and Alpha 3, you lose entire gameplay modes! Alpha 3 is an incredibly dry experience in 1p compared to the DC port, and MvC on DC had 4p IIRC!
Anyway I'm glad other people are talking about the "better on console" phenomenon. and anyway, "arcade perfect" was finally achieved in the late 90s and we quickly surpassed it! ✌️
@somebread Yep. It's still the inferior version, however.
The best version is SFZ3 Double Upper, released on PSP.
@-wc- Yeah, it's annoying that both CAPCOM and SNK ignores their superior console ports of the past! SFZ3 Double Upper, Vampire Darkstalkers Collection, PS2 versions and compilations (like NEO•GEO ONLINE COLLECTION)...
@Vyacheslav333
respectfully, Alpha 3 on the dreamcast is an 11/10 and playing on a DC instead of a psp is worth 2 or 3 pts itself, imo. ✌️
but, I didnt know about the version you speak of! I'll have to check it out. and also, yes I could emulate it and play it on an arcade cabinet if i really wanted to😂👍
I grew up on a lot of these, so it'll be fun to relive them and play them again.
@Dramlin Arcade only ports are lame, bland, and have less single-player content than their superior console versions of the past, yeah.
I don't understand those competitive arcade original versions enjoyers.
@-wc- PSP iteration has more playable characters and more single-player content.
@Vyacheslav333
"PSP iteration has more playable characters and more single-player content."
😳 oh ok wow
Very disappointed to hear the console specific modes are missing, but I had Power Stone, Power Stone 2, & Project Justice on the Dreamcast, so this is a must-buy for me based on those games alone. I'm sure I'll eventually check out some of the other titles as well. I pre-ordered it in December, so I'm glad the wait is almost over.
Very excited to get this collection. This is arguably the most bang for your buck collection, even considering the MvC Collection. There's just such a huge variety of games here, and barely any overlapping feeling of like any games blend together. Hopefully this will be as active as the MvC Collection on Switch when I pick it up, because there's so much to chew on for these games online. Obviously sucks we don't have versions like Alpha 3 Max or Project Justice's Dreamcast version as those obviously have some extra content, but I'm used to it by this point and there's so many good games here I can't complain for first impressions.
@Vyacheslav333
"Yeah, it's annoying that both CAPCOM and SNK ignores their superior console ports of the past!"
agreed! Take a look at Bionic commando for NES, or UN squadron on snes! It's like they were so self conscious about the supposed graphics downgrade that they went way overboard with extras and turned out vastly superior games.
@Fighting_Game_Loser
"but I'm used to it by this point"
im so "used to not getting what I want in gaming" that it's almost a hobby, itself. 😅
« All the games included in Capcom Fighting Collection 2 are straight-up arcade ports, so you do lose any adventure modes, items shops, and other single-player content that was added to console ports. But listen, that's a good thing. The arcade versions, especially with the likes of the SNK and Street Fighter games, are superior and worth ditching stuff for. Less latency, faster, harder opponents and far better looks in terms of keeping it retro-for-real. »
Are you serious?
You know that the version of Plasma Sword used in this collection is an emulation of the Dreamcast version? The original arcade version ran on the ZN-2 hardware which was far inferior graphically to the version we have here.
The reason is simple: this collection is basically a « Capcom Fighting Dreamcast Collection » and emulating NAOMI and Dreamcast is essentially the same thing.
As for CvS1, CvS2, Power Stone 1, Power Stone 2 and Project Justice there are no differences between the NAOMI arcade versions and the Dreamcast ones since the Dreamcast is basically a NAOMI with half the RAM. The differences are nearly impossible to discern so the Dreamcast versions with all their extra mode are generally considered the superior ones.
So I don’t think it’s worth ditching stuff since technically it can’t really be superior.
No mention of London Stage
0/10
Can't wait! Most excited for CvS2, but I'm looking forward to checking out some of the other games I have less experience with such as plasma sword and project justice.
What's everybody's Main lineup up in cvs2 btw? I normally go with Ryu, Haohmaru and Sagat.
Well this certainly validates my preorder! It was a no-brainer for me, since I loved Justice Gakuen on my PS1 and all its high school manga archetype characters, and I always wanted to play the Power Stone games but never picked them up for my long-lost Dreamcast.
These are games I would just admire from afar during my frequent visits to Osakan arcades back then - were I to dare to start a vs. fighting game, within minutes some kid would join in to wreck the gaijin and I'd be out my 100 yen. So I stuck to pinball mostly. I'm glad Capcom put together another nice collection of these so I can revisit these in peace.
@KociolekDoSyta I am also excited for full release, can't wait for online peeps to join the fun!
Got my copy early this week and the games play really well 😁
Power Stone being its arcade version makes this a pass, as much as I love the games I'm not playing an inferior version. I loved unlocking all the weapons.
Ill just keep waiting for Power Stone 3 then... along with Toy Commander 2... and Skies of Arcadia... sigh
I will need this physical... and once again Capcom Europe demands I spend good money making that happen.
@Dramlin On the Capcom website, it lists Akuma as a playable character for both Capcom Vs SNK 1 & 2.
Can’t wait to jump in on this. Project Justice will be the first game I play.
With Street Fighter being my favorite Fighting Game series (Hyper Street Fighter II: The Anniversary Edition being by far my favorite in Capcom Fighting Collection (1)), I can't wait to try out Capcom Fighting Evolution and see if it's as bad as it's portrayed (or it might actually turn out to be fun).
Street Fighter Alpha 3 Upper is of course another main reason why I pre-ordered the collection (though I've already played the original arcade game and the PSP 'Max' version a lot).
But also the 2 Capcom vs. SNK games are interesting as I've never played them before (the rest of the games will be nice to try out and probably end up being the cherries on the cake).
Is this going to be compatible with Switch 2?
@Yomerodes
Thing is, RIval Schools PS1 kinda rocks harder than the coin-op for the same reason: extra content. And there's a lot of stuff across them two discs to miss out on.
Ah Power Stone. Such a stunner and absolute joy to play with friends during the launch of Dreamcast in 99'. It & Power Stone 2 are my favorite fighters of all time, even though they're both kind of doing their own thing, straying nicelt away from the traditional fighting formula, similar to Super Smash Bros.
If Power Stone 1&2 weren't included in this I'd pass. Plasma Sword: NOB is a nice bonus too. Never cared too much for Project Justice on DC, but i was all over Rival Schools for PS1. Visually though, it's aged horribly like most 3D PS1 games. Best left in the past pixelings!
@-wc-
Alpha 3 on both PS1 & DC were master class, although i could of sworn it's environments were less livelier than Alpha 2's. But it's soundtrack? It was superb. It had so much energy, style & flair to it. Can't say the same for SF6's. It's Gen Z sell-out hip hop soundtrack can go drown in a sweet Hawaiian volcano. lol
@Jamie21
No emulated retro compilation will ever be a 10 thanks to emulation lag the way I see it. The original software will always have the upper hand in this area, and it can have an almost dramatic effect on the gameplay & fun factor, depending on how poorly the emulated version has been handled. Seems like 1 frame/Around 17ms is the best case scenario in the case of this collection, if that's even the case.
Great to hear that this turned out well. Thought they did a great job with Marvel vs. Capcom Fighting Collection so this was on my list. I'll be getting it on disc for PS4.
"All the games included in Capcom Fighting Collection 2 are straight-up arcade ports, so you do lose any adventure modes, items shops, and other single-player content that was added to console ports. But listen, that's a good thing. The arcade versions, especially with the likes of the SNK and Street Fighter games, are superior and worth ditching stuff for. Less latency, faster, harder opponents and far better looks in terms of keeping it retro-for-real."
What a garbage take. Let's celebrate Capcom being lazy. Like it would be unfathomable to include arcade and console versions of these games. Konami barely remembers how to make games and still somehow manages to do this in their collections.
Hype.
The games have vs, practice, and the (translated) PJ story mode is included as well as a bunch of art etc.
That means these are not just the arcade ROMs...
Does it have crossplay?
Any censorship in the collection?
@topher6490 This is not as easy as you think it is.
@-wc- I mean Capcom obviously sees the arcade versions of all of their pre-7th gen titles as the versions most people that really want these collections (the players of these old games) as they are the versions that are basically exactly the same or a bit better than arcade, additional content aside. I would rather let these games have modern versions with great online over them just being left in the past and hard for the average modern gamer to get their hands on.
Going to get my copy by this weekend. It's going to be a fun weekend for sure with Power Stones 2.
This was one of the few games of interest in the Switch Direct in March and I'm rapt to see it reviewed so well. A definite purchase.
@PJOReilly Same here, I just need to play online asap (chose express delivery from Playasia)! I think that Capcom at this point gave us everything precious that they had back in the days with all the collections. I wish you countless wins
Really want to get my hands on this one! It's so good! And looking forward to discovering titles unknown to me as well. But Capcom Vs. SNK 2 is worth all the money for me.
@MirrorFate2 Yep. CAPCOM mentioned changes on their CFC2 website. The things that were censored are not clearly specified, sadly.
@Fighting_Game_Loser People are crying and begging for SFZ3 Double Upper rerelease since SF 30th Collection, so, nope... Most people wants console ports with its bonuses – single-player content and modes. Console versions of Cyberbots had 1 fully exclusive playable character and fully-voiced dialogues.
@KociolekDoSyta namaste
@Vyacheslav333 "Most people"?
@MirrorFate2 Yes. If people wants to experience "true competitive arcade experience", they usually play on Fightcade online, for free. The same cannot be said about console versions of those games.
@Vyacheslav333 That's emulation, which is a gray area. This also goes for the console versions of those games.
It's not as easy as you think.
@Vyacheslav333
Console emulation latency is the name of the game.
But they make these collections that much more appealing in their own way by including Online Play and 2x the resolution/900p, if you're not rocking FightCade. My preference will always be the original software on Dreamcast for Power Stone 1&2. No additional latency aside, they have all of that additional bonus content.
@MirrorFate2 There is no censorship.
"meaning that Street Fighter Alpha 3 Upper is here for the very first time outside of Japan"
What? That's the version featured on PS1 and Dreamcast, which released in Europe and the US.
And it was in the Street Fighter Alpha Anthology on PS2 too.
@Vyacheslav333 Well, Double Upper has two flaws:
I like that version, don't get me wrong.
But any time I fight one of those 4 characters, it feels so wrong. Like a rom hack.
For most players, SFA3Max (or SFZ3 Upper) is the real deal. Well balanced and 100% coherent with itself.
@SazanKuros Actually, there is one. Some of the art in the gallery is cropped to cover some stuff.
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