
Ever since being announced alongside its Wii U counterpart, Super Smash Bros. for Nintendo 3DS has been scrutinised by fans around the world to an almost excessive degree. Being the first game in the popular crossover fighting series to be released on a handheld system, there were understandably some doubts as to how well the multiplayer-centric gameplay would transfer over to a single-user device with a considerably smaller screen. Is this simply a stopgap until the Wii U version arrives, which in many purists' eyes is considered the definitive version?
These are valid concerns, but ones that fly out of the window and into the ether the moment you pick up Super Smash Bros. for Nintendo 3DS for the first time and experience the pure, unadulterated joy it delivers. Let us be clear: this is not a diluted handheld iteration that attempts to cash in on an established name; it maintains a similar scope of content, the same depth of gameplay and ensures that its raison d’être — multiplayer mayhem — remains the most fundamental element. It’s an undeniable success, and although it may have a few niggling issues here and there, it’s a title that belongs in any serious 3DS owner’s collection.

If you've somehow managed to go without playing a Super Smash Bros. game over the past 15 years then you may be wondering what has made it such an appealing series for so long. In a nutshell, it’s a fighting game in which up to four players can battle it out as Nintendo characters (plus famous faces from other publishers) across a range of themed stages. In stark contrast to traditional 2D fighting games there are no health bars, and instead players must rack up the damage on an opponent in order to send them flying off the screen. It’s a simple idea backed up by an intuitive control system that’s easy to learn, yet difficult to truly master. Layered over the top of all of this is a thick spread of Nintendo fan service, and in this regard Super Smash Bros. for Nintendo 3DS most certainly does not disappoint.
While it’s true that the game doesn't skimp on content, it is nevertheless a more streamlined affair than its predecessor, Super Smash Bros. Brawl. Gone are superfluous elements such as the demos and the chronicle of game releases, with the emphasis instead being placed on the core game modes, as well as fun diversions such as Multi-Man Smash and the new Target Blast mode. Completionists need not worry, as trophies make a return (along with an entertaining mini-game), and there’s a wealth of other collectibles — such as custom character abilities and outfits — to obsessively collect.

Given the handheld nature of this title, series creator Masahiro Sakurai and his team have ensured that there is plenty to do in single player. Classic Mode — which is similar in structure to the single-player mode of most fighting games — provides a short series of scenarios for you to battle through, ranging from standard match-ups to themed showdowns. It’s just the right length, which is important when there are so many characters you’ll need to play through it with in order to achieve 100% completion.
Further boosting this mode is the new intensity meter feature, which throws an element of risk versus reward into the mix. Before starting you can gamble in-game currency (which is used to purchase trophies) on your success; the higher the difficulty, the higher the reward payout — of course, this also works the other way round. Upping the intensity also opens up some new challenges, and while we've no intention of spoiling it for you, we can say that even hardcore fans will be left pleasantly surprised.

All-Star Mode serves as a secondary campaign of sorts in which you must battle your way through every single character in the game without dying. This time around, you face opponents in the chronological order of their first video game appearances, making this a nostalgia-induced history lesson in gaming.
It’s a sentiment that actually transcends all of the game’s modes as a result of the impressive amount of effort that has gone into portraying numerous Nintendo franchises in a single, seamless crossover universe. This is a game that was clearly developed first and foremost as a labour of love, where the visuals, audio and gameplay all mesh together to create the ultimate Nintendo experience. The way in which the game captures the authenticity of its guest-starring third-party characters such as Mega Man and Sonic is astounding, to the point that even their respective owners would struggle to match the sheer quality on show with their own output.

Super Smash Bros. for Nintendo 3DS excels at paying homage to so many video game franchises, and it manages to do so with an impressive amount of technical flair. The static screenshots and blown-up promotional videos that we've seen to date simply do not do it justice; this is a game that you have to see in motion on the device for which it has been designed in order to fully appreciate it. Most of the time it runs in 60 frames per second, occasionally dipping when the on-screen action gets so frantic that it’s somewhat understandable. It manages to maintain this reasonable level of consistency even when played in full 3D.
The sharp presentation helps to ensure it remains playable, although the 3DS's screen size does occasionally take its toll on your ability to fully enjoy the experience. This is partly down to the large size of some of the stages, in which the the camera will pan out quite far before reaching its outer limit. At this point you start to lose a lot of crucial detail, such as being able to easily see the attacks you think you’re performing and — more importantly — those that are incoming.
To assist with this, the game provides you with the option to add a black outline to each character. When stationary, it can make a world of difference; however, when running, jumping and flying around the screen as per typical Super Smash Bros. gameplay, it really doesn't make much of a difference. It does not by any means become unplayable, but even on a 3DS XL it gets tough to tell what’s going on at times; standard 3DS and 2DS owners are going to feel this even more so.

With regard to stages, there are a whopping 34 to choose from, and thankfully only a few of them encounter the problem described above. In this iteration of the game Sakurai-san and company have focused on creating stages inspired by handheld Nintendo games, although some of the list is made up of past Super Smash Bros. locales.
There’s plenty of variety on offer in terms of theme and layout, along with plenty of stage hazards to throw a bit of extra chaos into the mix. In order to appease hardcore players who like to do away with the game’s more random gameplay elements, there’s also the option to “Final-Destinationalise” a stage, which essentially means turning it into a flat, non-interactive plain, albeit with the same visual style and backdrop. It’d be a bit of a push to say that it doubles the number of available stages when these alternative forms all offer the same thing, but it does enhance the competitive nature of the game, especially when it comes to 1-vs-1 battles.

The development team has also gone all out when it comes to the roster, providing a substantial 49 characters to play with (51 if you include the Mii sub-classes). Many of these are return appearances from previous games — which helps to maintain a sense of familiarity — while some of the new additions present more play styles than ever before.
Take Little Mac of Punch-Out!! fame, who delivers the sort of blows you’d expect from a world-renowned boxer. He’s weak in the air, but when rooted to the ground he’s fast, ferocious and also has a charge-up meter that gradually increases to the point that he can insta-KO opponents. He requires a different approach which, if mastered — as some players with Japanese copies already have — is absurdly hard to beat.
Rosalina and Luma also present an interesting mechanic, whereby you control both of them simultaneously — much like the sadly forgotten Ice Climbers — but you’re able to also determine an amount of distance between them. This presents the opportunity to pull off some interesting combos with the right amount of spacing and timing, thus adding more depth to the experience.

Such variety adds a great deal of enjoyment to the multiplayer segment of the game, regardless of whether you’re playing against computer-controlled opponents or friends via local wireless or online. If nearly 50 playable characters, over 30 stages and tons of items weren't already enough to make this one of the most action-packed Super Smash Bros. games yet, there’s also a decent selection of game modes to choose from.
The online portion has been considerably fleshed out since its 2008 predecessor. It’s split into two halves, the first of which revolves around “fun” game modes (which come with all the trimmings in terms of stage hazards and items) and the second which is more competitive. The latter only uses the Final Destination renditions of stages, has no items and includes the option to play 1-vs-1 battles. Having the option this time around makes a huge difference, and could well enhance the longevity of the game’s online following.

Of course, many returning fans will likely be wondering how these online modes hold up in terms of performance; Brawl’s online mode sadly bordered on unplayable at times due to considerable lag resulting from subpar netcode. We can’t stress enough that our online playtest has obviously occurred before the game’s official release in North America and Europe — and after its arrival in Japan — and it’s possible that your experience could be different from ours.
In online multiplayer you aren't given the choice to play by region, but you are matched up with players who are geographically closest to you. In instances where we tested the 1-vs-1 For Glory mode and were fortunate enough to find someone else in Europe, the input lag was minimal; even with characters such as Ness, who rely on incredible accuracy when performing certain moves, it was very playable. Generally with larger games and with players from farther away, the lag is very apparent; other times there was neither rhyme nor reason to it — games with Japanese players were lag-free, while games across our own continent struggled. If there’s one conclusion we can definitely make, it’s that lag hasn't been completely eradicated, and that you should expect to encounter it at times.

Where possible, we’d recommend opting to play with nearby friends over local wireless, as this is when the games perform flawlessly — regardless of the number of players, stage type or how many items are on screen.
Smash Run is another reason why you should embrace local wireless, mainly because it's immensely fun but sadly can’t be enjoyed online. This mode presents an interesting twist on the classic versus mode by initially throwing all players into a large stage filled with AI enemies. For those that have played Super Smash Bros. Brawl, it will immediately bear a strong resemblance to the Subspace Emissary mode, albeit without a storyline. Players are tasked with working their way through an unforgiving labyrinth of enemies over five minutes, collecting attribute-enhancing power-ups as they go. The overall goal of this part is to build up things like your strength, speed and defence so that you've got the best chance of winning a one-minute battle between all players that comes at the end.

It’s unlikely that Smash Run will replace the standard multiplayer mode, if only because it’s quite long-winded in comparison. With that said, it makes for a nice little diversion, and the player battles at the end are surprisingly varied. For example, in addition to the many themed team and free-for-all setups there’s a new Climb Mode, in which you have to work your way up a vertical stage faster than everyone else. Another key reason for playing Smash Run is that it feeds into the customisation aspect of the game.
That’s right, for the first time in Super Smash Bros. history, the 3DS game allows you to customise the attributes and moveset of each character. To clarify: this isn't an in-depth editor that allows for highly nuanced tweaks, and rather it boils down to a few relatively simple choices. As far as the attributes are concerned, it’s a case of choosing up to three upgrades which enhance either strength, defence or speed — boosting one attribute is typically done to the detriment of another.
As a result, it presents you with a pretty clear choice: enhance your character’s best stats further or try to even out their weaker aspects. It’s a similar situation with movesets, and all you do is choose from up to three different variants of each of the four special moves a character has. It’s worth noting that customisation is completely optional and can be turned off if you’re happy enough with the vanilla experience. Given its rudimentary nature, it’s a feature that may disappoint those who were hoping for in-depth levels of customisation; sadly, it really doesn't add a great deal to the overall experience.

Further customisation comes in the form of Mii characters. When importing a Mii from your system’s Mii Maker application, you can choose one of three classes: Mii Brawler, Mii Swordfighter and Mii Gunner. The selection is obviously there to enable you to choose a style that goes with the individual nature of your Mii. The only problem, however, is that the movesets for each of these aren't especially unique, with many moves seemingly borrowed (and slightly altered) from the game’s main cast of characters. When you take into account just how many Nintendo games our virtual avatars have had the pleasure of starring in, it can’t help but feel a bit tacked on — although, it’s certainly better than nothing.
With such a heavy emphasis on multiplayer, Super Smash Bros. for Nintendo 3DS is a game that could have quite easily been limited by being on a system designed for a single user. However, it actually uses this to its advantage where possible; Smash Run is a prime example of how having multiple screens facilitates a larger multiplayer experience without the need for splitting a TV view. Moreover, each player having an individual screen presents other benefits.
For example, the Golden Plains stage revolves around combatants trying to collect as many coins as they can while fighting. If you reach 100, your character turns gold, which augments their attack power and prevents them from flinching. The key thing here is that only your coin counter is shown on your screen. Of course, all the player counters could simply be displayed on the same screen in a home console version, however, the fact that you don’t know how much everyone else has adds a competitive element that wasn't previously possible. The StreetPass battle mode — a fun mini-game in itself — allows you to earn gold with which to buy trophies, thus giving you a very good reason to take your 3DS out and about with you.

The entire experience is complemented by a Challenges menu, which presents you with tasks to complete across all game modes. Doing so unlocks things like stages, soundtracks and customisation items. It’s an improvement on Brawl’s system, as challenges are divided into panels of 35 that unlock over time, meaning you can’t attempt everything at once. While this might sound a bit limiting, it actually provides a clearer, more manageable path in terms of progression. The fact that it’s also unique to your system means you don’t have to share your achievements with anyone else.
The length of this review should be evidence enough, but it’s really quite astounding just how much there is to see and do in Super Smash Bros. for Nintendo 3DS. We've given you the gist of it, but a written overview can’t feasibly cover everything without becoming too arduous to read, so our advice is to simply explore the game for yourself. Whether you’re a long-time fan of the series or a lover of Nintendo in general, there’s plenty here to be enjoyed. It’s practically impossible to think of another 3DS game that comes anywhere close to providing the amount of value that this title offers.
Conclusion
Remarkable production values combined with a staggering amount of content and fan service make Super Smash Bros. for Nintendo 3DS an entertaining, rewarding and downright addictive title that’s immensely hard to put down. It’s a hugely successful transition from the big screen, which retains everything — the in-depth gameplay, the seamlessly merged crossover universe and that unrivalled Nintendo charm — that has made each home console instalment to date an instant classic. It feels familiar, further defining the mould of the series instead of reshaping it, but it does so to impeccably high standards.
That said, it’s not perfect: the online multiplayer can be very hit-or-miss in terms of connection quality, and the customisation features are pretty lacking, although these aren't considerable enough to damage the overall experience. As the wealth of modes, stages, characters and other features prove, this isn't a quick release intended to tide over players until the Wii U version comes along. Rather, it delivers more than a 3DS game should feasibly be able to do, so much so that it’ll be enjoyed alongside its HD counterpart and in its own right for years to come.
Comments 168
Smash U 10/10 confirmed!
Edit:
I wonder if there will be frame rate issues on the "New" 3DS.
Sounds fantastic!
Can't wait to finally get my hands on this!
I am beyond excited for this to be released!!!!!! And now we just wait for the Wii U version to take the world by storm
I still just love the black outlined character art style, classic Nintendo, knowing how to get the very best from their hardware. It looks as if they wouldn't do it any other way even if there was more power available.
I'm sooooooooo glad this game turn out so well and the online multiplayer is waaay better than Brawl's. Lag is something that you have to deal in pretty much every single fighting game, it's not a Smash only issue, I don't know exactly the technical reason behind it but yeah. Anyway, ONE MORE WEEK!!!!!!
Just one more week,
Man...This waiting is torture. XD
Smash Wii U = 10/10
Also, 1 more week!!!
Double pack preordered! Can't wait!
Can't wait to play when I get the new 3DS
@XFsWorld I hope you're joking.
Now just get me that New 3DS, Reggie!
9/10 because it lagged online across continents?
I am getting this version but since the rumors are flying I will wait on getting it for my nieces and nephews till it is out on Wii U.
Hey.
We don't need a review.
My thoughts are that I will mainly only use Mii Fighters in Smash Run, seeing as though they can't be used online (and probably at tournaments), so there's not much point training with them as a main. But HYPE!
Pretty predictable score. I would've liked to see more info on the controls, even if the demo already gave me a good idea. Anyway, with just 1 week to go, I can only say I'm really feeling it!
I thought the demo was awful.
@Le_Gazman Well, that's to be expected.
How so?
@T900Kassem Why are you commenting on the review then?
My body is ready.
TO SETTLE IT IN SMASH.
Glad is very good, but it's not game. Thankfully, my copy of Fantasy Life arrives today!
Pre-ordered 😊
Would expect nothing less from a Smash Bros. game.
Just a week away now. I'd expect the online connectivity will improve over time via patch(es).
Hyrule Warriors will keep my occupied until Smash releases, so that's pretty cool.
In a surprise announcement today, Nintendo has stated that they have released their new upcoming game Super Smash Bros for 3DS a week early on the Nintendo eShop! Download it now!
...If only... :')
That must be the longest review they've ever done lol! Seriously though, wow! I thought the demo i had now was great, this makes me impatient for next Friday to come! I'm so happy that those saying it'll be the poor man's version have been put in their place by not just this review but pretty much every other review out there For now the demo will have to tide me over- i just hope that Game will deliver it early. They've always been fairly good in the past. I guess that this demo, Theatrhythm and New leaf will have to keep me going for now.....
I've played enough of the near full game to know I'll enjoy it anyway but nevertheless great review @MegaWatts. I do feel though like you said kind of the smash run will be a mode I use infrequently down to the long winded nature of it and how it feels to isolated and away from the multiplayer fun of smash especially when the end condition can be over in less than a minute, can you adjust the preparation time or is it always set to the same amount?
I could say quite a lot about every little thing that I like (and a few that I don't like) about Smash Bros 3DS, but I won't. Not here or now, at least. It looks like an exceptional game, held back just a little bit by the hardware that they put it on. 9 out of 10 was about what I was expecting. There are a few things that I am concerned about. I'm not the only person who has dealt with local multiplayer lag, from what I can tell. The items appear a bit too often for my taste, especially game-changing ones like the gust bellows (which lasts for about twice as long as you can shield, from what I can tell) and the super flag, and can't be adjusted. You can't adjust the length of Smash Run. None of these are that big of a deal though. I still am more hyped for this game then I have been for any other game in quite a while and I'm sure that I will put a lot of hours into it. I've already put a lot of hours into Brawl, which had some noticeable flaws, and even into the demo, which had 5 characters and one mode.
This was a well-written review. It did a good job of going into what you can expect from the game, mentioning the good points and putting the bad points into context well. It didn't spend hours elaborating upon every single feature, moveset, character, stage and mode in the game, but it gave a good idea of what you'll get if you buy Smash Bros. for 3DS. Well done.
I never cared for Smash Run at all. It just looks boring and uninteresting. A lot of people are really excited about this mode. Is there something that I don't see in it that some people do?
Good review..............but!
Do I buy the 3ds version or wait for the Wii u version?
I need a new game for the 3ds. Just finished Kirby. But Smash is really for the bigger screen.
I would not spend the best part of £70 for the two versions, one would be enough, but which one.
I wonder if Nintendo has shot its self in the foot here. I guess most Nintendo gamers have both the Wii u and a 3ds/2ds and I would also guess that like me one version is enough. That means that good sales for the 3ds version ultimately mean lower sales for the Wii u.
I don't like the idea of Nintendo making the same game (ok very similar game) for both consoles when there is a shortage of games out there. Instead of Smash Bros for the 3ds maybe something new should have been developed and we could have bought both.
But I guess this is not so much about the Smash Bros games as it is about the Amiibo toys.
@Dodger Yeah it is weird you can no longer adjust item intensity and I've found the game runs well up to 3 players can be weird with four also so you can't adjust smash run prep length well that is a shame and what I was worried about.
@WaveBoy This
after playing the demo 3/10
*flameshieldup
@Daruncic I played Mario Kart 7 a bunch just today while in Australia, with people from Canada, America, Japan and Europe at the same time. I had no trouble with lag at all, although I did drop out in between matches a few times. That was the fault of the internet here at this apartment though. Either way, Smash may be just a bit more intensive, but I have seen plenty of games which ran just fine no matter where the players are from.
From what I've seen, Smash online play is completely reliant on the connection speeds of the players involved. You could be playing with the best internet ever and if one player is playing with slow internet, it messes with everyone. It sounds like if you have good internet, you can expect a good match about 70% of the time.
The advantage of the 3DS version is that you don't have to buy a Wii U...
Regarding online, can you match up with a friend to do a 1 on 1 fight. If yes, can you use your Miis in this fight (with those who have your friend code) ?
@6ch6ris6
As you played far less than 3 10ths of the game in the demo, I guess that's not such a bad score.
@Franklin According to the Smash Bros. website, it looks like you can use custom fighters or mii fighters in online play with friends. There is a bit more information on this page. http://www.smashbros.com/us/howto/entry2.html
Also, I agree. My family owns 3 3DSes and several of my friends own them, but I'm not in a good situation to buy a Wii U right now and only one of my friends owns a Wii U. I do want one eventually, I guess, but I am happy with the 3DS version for now.
The lag was obvious, and its on almost every game out there... Destiny has some HORRIBLE netcode too, battlefield rubberbanding makes it unplayable, CoD with host advantage, etc...
Its a fair criticism but that everyone should expect.
And Mario Kart lags too... Those teleporting people all over the map, it doesnt happen very often but its there
One question: Does Kirby have the Hypernova ability in this game?!!
Even though I love the 3DS, I'd rather get the Wii U version because well...... the Wii U's got Gamecube controller support and this one doesn't.... also, I just don't see myself having fun in a fighting game that fits in screens of a handheld.
@ollietaro
He doesn't, I'm pretty sure.
Would have been a really cool Final Smash.
@ollietaro No, but they did give him a new final smash.
@Anyone-who-is-alright-with-spoiling-information-about-movesets-and-stages This page http://www.ssbwiki.com/Super_Smash_Bros._for_Nintendo_3DS and the pages it links to have a lot of information about the characters, stages and what has been changed about them since Brawl. There is a fair amount that has been changed about veteran characters, so if you are really curious about if your favorite character has been buffed or nerfed or changed in any way, this is a good way to find out. There is even a page somewhere with most of the custom moves on it. Seriously though, if you don't want to know everything before you get the game, don't go to SSBwiki. I'm the kind of guy who is perfectly happy reading the end or middle of a book first to find out what it is like before I read the book, but I know not everyone is.
So online is decent?
For online, I don't see myself playing the latter online mode. I want my items....
Or on second thought, I may play it. I dislike some of the new items like that gust gun item, and that automatic one-point flag. Well, I like it if I use it
It's been a while since I last read a full game review but it was worth it. Very well written.
If it's laggy in a few matches, it's not you. If it's laggy in every match, it's you and need better internet.
I hope Amazon ships this to me a day or two early .
Can't wait to play this game. I wish it was next week already. Oct 3 can't come fast enough
Just...one...more...week...
@MegaWatts Great review! I really enjoyed reading it.
I can't wait to play Ike. I watched a video of a guy playing him, and he was doing something like 50% damage to other characters with uncharged smash attacks!
@Haxonberik As for the controls, the only problem I encountered was occasionally having trouble activating a smash attack, instead doing a standard attack. Not a huge issue though.
@WaveBoy This IS a grand meal. I wouldn't miss out if I were you!
(Wipes forehead)...That was a relief. Better unfold that wallet of mine!
The best thing about Oct 3rd is not only the awesome release of SSB 3DS but now nintendo can focus on sum Bayonetta 2 advertising, official release dates for SSB WiiU & Capt Toad and more information on what these beautifully crafted Amiibo's can do…as a person who enjoys playing games to have fun the rest of this year is going to be awesome! #OPERATIONPLATINUM
So the hype train continues...
'Generally with larger games and with players from farther away, the lag is very apparent.' This is terrible news for me, I guess we can hope for patches down the road?
Next week folks
@luke88: It is actually impossible to knock out all lag. Lag is not only dependent on Nintendo's servers, but everyone's connection as well. I at least hope there's a failsafe that prevents lag from slowing the game like in Brawl (like auto disconnect)
Idk if anyone else saw IGN's review, but it was awful...
@MegaWatts
One thing I am worried about Smash 3DS is you can only use the Slide Pad for moving. Can you map the DPad and use it instead? I read Jose Otero's comments that he was able to mapped the L and R buttons according to his preference. Does that mean the game will allow you to interchange the Slide Pad and the DPad? I've always preferred the DPad on almost every game I play.
Mediocrity, at best.
To those hating on Smash Run: Do you hate City Trial from Kirby Air Ride? City Trial is one of the most fun modes in all of gaming IMO.
@Faruko I dunno, MK8 lags so rarely for me and Battlefield 4 has no problems whatsoever anymore. If there's a lot of lag in smash and it doesn't get sorted out through patches that's kind of unacceptable as far as I'm concerned.
Been waiting 6 years for this one, I absolutely can't wait.
Only a 9/10?
Pre-order canceled!
Are there options for using different control schemes? To be honest I've never, ever used a stick on a Smash Bros title and I think the circle pad is pretty atrocious for fighting games in general. I've always used the D-pad for Smash Bros. and being forced to use the Circle Pad in the demo was frustrating and uncomfortable. Also, all other releases of Smash Bros used to have a secondary jumping button in addition to tapping up. Is that still the case here, as some quick jumping/downward attacks are easier with the button+down combo instead of having to jam up then down quickly.
Thing about Smash is everyone that wants it, buys it and do not care about the reviews. But good to see NL give it a good score! =D
Rosalina and Luma pretty much ARE replacement Ice Climbers..
Super pumped up for this game!! Shulk and Sheik here I come!!
@WaLzgi well as I always say, if you get a game for online, then you better have a good connection. Because if you don't I will be disappoint.
Great review! I seriously can not wait any longer for this game!
And one last comment about customization... There are Samurai Robes for my mii in this..... I'm perfectly happy with that xD just gotta hope I can find something like a rice farmer hat..
@Mommar think of it this way; you can't quickly move the d-pad left or right to start sprinting immediately.. You'd have to double tap.. But I guess if you're cool with that it's fine... I'm sure the option is there.
so you saying it will be fun? woo hoo!
@drewb0203 After reading your comment and went and checked out their review. What was wrong with it? It was a good score that brought up fair points about the pros and cons of the 3DS version, just like this review.
Reads more like a 9.6 to me, which rounded up is a 10 lol. Can't wait to get my hands on this
The only thing i'm upset to find out is that there are no stickers which really brought up Brawl's nostalgic factor. But it's great trophies are still in but wish the trophy count is a little more compared to Brawl. Can't wait
Great review!
the online multiplayer can be very hit-or-miss in terms of connection quality
Great review, but after the unplayable nightmare that was online Brawl, I think this is going to be the breaking point for me. Here's hoping the WiiU version is reliable.
Didn't expect a 10/10 anyway, but that's mainly because of the missing online multiplayer for Smash Run. Honestly that was one of the things I was MOST looking forward to in this game! Nontheless I'm still really looking forward to getting this! Can't believe it's only a week away now!
I have to get this game and the new Persona 4 Arena game. I can't wait for either of them.
Nintendo Life is usually the first place on the web I go to for game reviews. Thanks for another comprehensive write-up. I wouldn't have gone so far to call the Ice Climbers "forgotten" though (Sakurai did originally plan to have them in).
I'll wait for the Wii-U version. This title is tempting, but it's going to cost a small fortune to purchase 4 or more copies of the 3DS version just to play with your family. Buying the game only once for Wii-U will give me the fullscreen visuals that the 3DS can't because of it's smaller screen, better graphics and more gameplay variety.
@luke88 MK8 has great online dont get me wrong, so does Battlefield 4 (on PC at least, even though its stil crashes like theres no tomorrow), but both games has some problems, one has people teleporting and the other bad hit detection & rubberbanding.
All im saying that its obvious there was going to be lag, and there are some other reviews (Destructoid) who said the online was great and the lag was minimun...
Lets just wait untill the game releases (or a patch hits) globally... maybe there are servers offline in this part of the world
HYPE
@zool if youre on the fence I suggest waiting for the wiiu version and getting Gunvolt and the Shantae trilogy for your 3DS for the price of 1 game.
I'd buy this game even if every site gave it a 3/10. Next week will be the longest of all
I had this pre-ordered but after playing the demo I cancelled my pre-order, the controls just didn't feel right at all to me. If anyone knows what control options there are that would be great.
I didn't like the feel of doing attacks with the circle pad, it was fine on the GC pad as it has that octagonal outer which really helped but doing attacks with the circle pad just feels slippery and not precise at all, I'd prefer D-Pad and a separate button for smash attacks (so that's one for regular, one for special and one for smash), that would feel cramped I imagine though... hmm...
Im getting the 3DS version on Oct 3..
And the Wii U version aswell! Whenever it comes out.!
The demo was nice. Still gonna wait for the Wii U version so the game can be played the way it was meant to be played.
I'm guessing that once the game is out everywhere and you don't have to worry about trying to find someone close by, the lag issue will become less pressing. Moreover, Nintendo has been better about patching its games lately.
After watching (and reading) a bunch of reviews, I'm starting to not want Smash anymore. I've already decided to not get the 3DS version (because connectivity issues in Local Mode are just sloppy), but the current features more than likely won't change with the WiiU version, either. The non-changeable item frequency, the too short Classic Mode, the absence of Smash Run on WiiU - all of that seems minor in and around itself, but to me, this adds up to 4 player parties becoming much less entertaining than with Melee.
So, all that's left to do for me now, is to get a GameCube... unless Smash Bros. becomes that much better on WiiU (which I'll doubt).
I shall not lie, ever since the 3DS version was announced I was skeptical, how would Smash Bros work on the 3DS???? I can safely say after playing the demo and seeing and reading all these reviews that yes Smash can work on a handheld. I am gamer who tends to stick to handhelds (obviously...), but I will get the U version too, but I hate say it...the 3DS one has my attention wrapped up! Now back to the demo to make this week pass faster...
At least the online here is much more bearable compared to Brawl's.
A good, objective review. And since multiplayer is about as important to me as a gamer as a picture of oxygen is to a drowning man, the few criticisms are borderline inconsequential.
...Still, not big enough a fan of Smash Bros. in general to buy it right off. I'll probably wait about a month or so. November's a pretty empty month for me. Hopefully some good deals will spring up before that time.
Only a week left. HYPE.
I almost wish it'd come out now, but the only reason keeping me from wanting that to happen is money issues... D:
I have 45 dollars on my eShop account. I've been saving them for, like 2 months already. So many temptations! But I have not fallen. Good to know I must resist only one more week.
@BensonUii
with the fact how the Wii U version has less content (currently with nothing announced as of now) where as the 3DS version has everything the Wii U version has aside from different stages and trophies, it is hard to see it scoring a higher score. Yes, I know they will probably announce more but with less than 2 months away... but I don't want to assume things any more with Nintendo.
Wow, I think this is the longest review for a game I've ever read on here. I am a first time smash bros player with this entry and am not big into fighting games but I am still fairly excited for this. II think I'll download it the night of release. I'll bet any minor lag or framerate issues will be resolved on New 3ds.
I just hope the Wii U version is better, I have this feeling that they put more time and effort into the 3DS version since there is a way bigger install base.
Already no subspace, no smash run mode.
I want Smash U i don't want 3ds
Hype.
@Kaze_Memaryu Ive played a lot of local multiplayer, and I never had an issue, nor it was sloppy.
My body is ready for this game.
Can you change controls from circle pad to d-pad? Review is great but not much on the controller. Seems like an oversight.
@bmo
Probably wasnt covered bc hardly anyone would consider it. I mean using the dpad would makes it next to impossible to walk, light directional attack, ect. To answer your question, I looked it up on GameXplain, no you can not. You can turn off tapping up to make you jump, that is the closest thing. Youtube "gamexplain controls smash" click Q&A and skip to 18:55.
Commendable job sakurai.
@Gridatttack I'm aware of that, and reviews generally go different directions on that. GameXplain, for example, stated that single player occasionally lagged worse than online, despite all participants being in the same room. That's raising all sorts of suspicions on my end, since they even had that recorded and shown (it was a video review).
All over the place (IGN & Gamespot) have gave it a decent review. — & here its a 9/10 which is a bit to much. Speaking that most complain out of everywhere is "Smash Run". To me Nintendo has done good on this one, very proud of Nintendo & too Mr. Sakurai. I for one is very excited for Smash 3DS version since I'm not getting a Wii U or never going to one anyways. After all this is the first Smash game on handheld.
Pass on the 3DS version next week (for a system I had once and have no intention to repurchase) or wait until Nov / Dec and pass on the Wii U version?
Choices.
Surprising there are Nintendo gamers who don't like Smash, Pokemon, Mario Kart and still has a Wii U? No? What if I told you I don't have a PS3/4, or Xbox 360/One either?
Yes, Zelda, Mario, the Last Story and Xenoblade Chronicles had me in line day one for this system. Yes, I spend 10-15x the hours playing indie and VC games. I hated ZombiU. Scribblenauts has eaten up the most hours of gameplay. I prefer Youtube, Netflix and web browsing on my Gamepad.
Hyrule Warriors is another pass, along with Project Cars and Splatoon.
My top five most wanted games is still topped by Zelda, Bayonetta 2 and Xenoblade Chronicles X.
Aside from Pikmin 3, all my disc games are launch day titles.
Personal opinion: 2013 might as well not have existed for Nintendo, but my top 3 Wii U titles wouldn't exist if that was the case.
To Nintendo: keep making Smash, Kart, Pokemon and all the other 'cash cows'. And I'll keep avoiding that ____ like the plague.
Thanks.
@NodesforNoids Kind of went off on a tangent there, we weren't particularly interested in your gaming habits...
Sigh... Fires up demo to stem hype overload
Must say that this game looks awesome. It's hard to believe that a handheld version of the game will be better or even just as good as the console versions. Honestly, the added characters alone makes me want to at least try it though.
@zool well some of us don't have a wiiu or the funds of getting it any time soon. So the 3ds would be our only option.
PS I am most definitely a nintendo loyalist too.
@Kaze_Memaryu I see. Do you have the video link by any chance? I wonder how much lag it will be...
Still, im not to bothered by it. (many times playing brawl online in constant 15fps lol)
I wonder if the new 3DS wont lag.
We're just one week away! HYPE
Only 9/10?! Just give it a 10 already!
I like Smash Bros.
@Gridatttack Yep, it's this one: http://youtu.be/-B-9CM72PtE
I don't really know what exactly is going on with that, and they mentioned that the issue resolved when they went somewhere else, but it's still a rather uncommon issue...
Gonna get this launch day!
"The way in which the game captures the authenticity of its guest-starring third-party characters such as Mega Man and Sonic is astounding, to the point that even their respective owners would struggle to match the sheer quality on show with their own output."
We wouldn't be thinking of any particular company here, would we?
Can't wait!!! I'm saving up to have both Smash Bros. games + Hyrule Warriors + Bayonetta 2 + Captain Toad. Bye the end of the year!!!
"[...]this isn't a quick release intended to tide over players until the Wii U version comes along"
BS: Shoddy online (again), horrible controls, lack of customizations (in a Smash game? Ridiculous) and clones to make up for a lack of cut original characters because of lacking 3DS hardware...well then, maybe you're right. This won't tide me over until Smash Wii U...because I won't be getting it at all
I understand people have different tastes than me (and will take a lot more abuse because they cave under 3DS popular opinion), but the 3DS controls just aren't for a fighting game of any kind. A fighting game with bad controls? You'd have to at least give that an 8/10 at most.
@Benny3999 ok
@kereke12
All over the place? Gamespot gave it an 8 and IGN gave it an 8.8. Seems that it's getting 8's-9's. Which isn't all over the place those two critics gave it better than decent reviews.
YES SMASH IS NEAR!!! I WANTS it NOW! please. especially the wii u version

Awesome, great review! I just did a last second pre-order on the game today while I got Hyrule Warriors. The demo is fantastic, so I'd imagine the full game will be spectacular!
I expected this to be good I was very impressed with the demo it looks so much better in action then on pictures.
"About Martin Watts
As Nintendo Life's resident Nintendo 64 expert, Martin believes that everything is better with a "64" at the end of its name."
Now I know why it didn't get 10/10! Haha, just kidding. Nice review, with valid praises and complaints. Only question I'd have is the complaint that the Mii Fighters seem "tacked on". The amount of customization allowed with them seems to suggest the opposite... Anyways, really hyped. 1 more week until the rest of my life and all that jazz!
One week... one week... one week...
[flails around]
@BensonUii Circle Pad only on the Japanese version, I doubt they've changed anything so if you are lucky a patch will give you D-Pad support.
I have the full Japanese version and can clarify on points if you ask, but I'm a sleepy fool. You have been warned.
meh i agree with this score suprisingly, a few charecter i REALLY wanted are missing, witch holds it back from a perfect 10 for me
Oops.. I just drooled.
I'd give the Demo a 9, and it's severely limited compared to the full version.
@TeeJay actually I just at some others. It got like a 6/10, another 9/10, 8/10, like two more 9-10's, and a 3/5. Thank god for more positive reviews than negative.
**** YEAH! PRE-ORDERED!
@thelastgogeta
Thanks a lot for the clarification! I guess that's another reason for me not to hurry and get a 3DS soon. I'll wait for the New 3DS. Although I might buy the game so I can register it with Smash U for the free Smash songs/tracks from club Nintendo.
@WaveBoy Not sure what your reasoning is, but whatever you wanna do. Honestly, I'm looking a lot more forward to this than the Wii U version.
This game hurts my hands too much, so I setup the AI to fight among themselves. It is just as fun to watch! A level 5 Link can beat a Level 9 Pikachu, who would've thought.
I'm happy to see that the Nintendo 3DS version of Super Smash Bros. has received praise, but I'm mostly looking forward to the Wii U release. I really only want to play this game on a nice big HD screen.
I have but one question.
Can we alter the button layout? I mean, obviously I want to not break my Circle Pad, but also I can't get my head around "A" being attack and not jump.
I know "A" has been the standard attack button in all the Smash Bros. titles to date, and it's worked fine on the home consoles. But on the 3DS, "A" is jump. Period. I changed it in Shovel Knight, I changed it in Azure Striker Gunvolt and, Sakurai willing, I will change it in Smash Bros.
@Marr_the_Great
I was able to remap the A, B, Y, X, L and R buttons in my Japanese version as well as disable Up on the Circle Pad being Jumping, but I left the controls as the default and have managed with them.
Sadly, you can't have the D-pad handle movement, but at least you will be happy. Sakurai is a friend of yours, clearly.
If he was a friend of mine, Wonder Red would be in (hope he and others have a trophy in the 3DS version - it could be as close as I get to a portable SRPG based on the license).
So far I'm not sold on smash for 3ds. For one the graphics and two, the small screen. Not sure this is a game for 3ds. The wiiu version is clean.
Well, looks like Eurogamer said its a "mediocre fighting game"
#preordercancelled #notgettingit #smashbrosruined
soo excited!
I need new pants
@jj87 Ironic that graphics are a problem for you but you have a NES controller avatar.
So there is enough single-player content? That's a relief!
"The fact that it’s also unique to your system means you don’t have to share your achievements with anyone else"
So the list of achievements is generically produced for every 3DS system? I am not sure how I feel about that. Normally I hate generically produced, but I'll see.
While I might buy it next week, I am still waiting for the definitive version: The Wii u version. That there is still no true release-date is terrible. Yeah, it was said on this site that it presumably gets released in November. But I wouldn't be surprised if we Europeans (and also Americans) get it next year!
I'm...excited. I don't think I'll be able to concentrate on work this week.
Now to hope my Gamestop will have a midnight release..
i was going to wait for the Wii u version.... but i just got a 32 gig memory card and thoughtthis would be cool to have on my 3ds. Will get the Wii u version too, but mightwait for Christmas or at least December.
Can't wait for this....I just hope this doesn't cannibalise sales of the Wii U version. I hope the Wii U version's got some other trick up it's sleeve asides from just different stages to fight on and different assist trophies.
I'm buying them both anyway
My 3DS Is Ready
@Marr_the_Great I feel you. The A button is far too close to the edge of the system to be anything but JUMP on a 3ds.
Oh looks like I'm late to the comments. But anyway I'm so excited about this! Picking it up on day 1. The only thing this review lacks is any mention about the soundtrack
@triforcepower73 The soundtrack is awesome! Lots of variety, the remixes are well done and being able to use the system as a portable music player has certainly come in very handy when writing!
The quality sounds a lot better than what you may have heard in YouTube videos, too. If you want the ultimate experience though, use headphones!
Spoiler alert Nintendolife You revealed the amount of characters in a review.
DAWN OF THE FINAL DAY
I kinda feel like a misfit here, I actually like the controls quite a bit, haha
Guess it's cause I'd been playing Nintendo handhelds for years before I got a console, and am much more proficient with them than I am with console Smash.
Either way, I am beyond hype for this, and I need it NOW!
Played the demo... not a huge fan of the controls. I'll just hold out for the Wii U version.
I have been playing this constantly all weekend. I have to say I'm really impressed that it works as well as it does. Yes, the screen is obviously small, and online does lag here and there, but honestly, it's worlds away from the barely playable Brawl. So I'm just happy to see a huge step forward, and I can only imagine that it will be even better on the Wii U.
It's amazing that they packed so much into this little cartridge. The fact that our 3DS's actually resets every time we play or turn it off, so it's obvious that they maxed it out. Anyone likes to have a bang for their buck. It gets me even more excited for the Wii U version.
@potatomage7
Nah you're not a misfit. I think it controls really well. However, I will say that I've been playing all weekend so I guess I'm good at it now.
while its a great game, i DO have a few problems with it
I've been trying to like this game for days. The options, the characters, the detail.
But I can't. I hate it. HATE it. Even trying to customize it, it still feels clumsy and disjointed to me. Going to sell it today. So disappointed.
@FilmerNgameR XD
@Aznper30

You and me both buddy.
@FilmerNgameR XD the pic and yea were buds
I need a picture LOL
@Aznper30 Cool we're buds then.

@FilmerNgameR XD the gif XD LOL... Sweet cool were buds HI FIVE slap
@Aznper30 Awesome I just LOVE using gifs. Do you have a Wii U btw? Steam account?

@FilmerNgameR i don't have a wii u but i have a wii 3ds and more.
@Aznper30
Get one you won't regret it. btw I have a 3DS my friend code is in my profile.
Didn't buy a 3DS for this, bought it for Fire Emblem, Luigis Mansion, Zelda etc.The analogue just doesn't fit this type of game as proven by so many analogue thumb covers falling off. Definitely getting Smash Wii U though!
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