Tag: Retrospective
Retrospective The Awkward Birth of the DS, Nintendo's Most Successful System
How a third pillar became a golden goose
With 154.02 million consoles sold to date, the Nintendo DS is the company's most successful hardware platform, the world's best-selling dedicated handheld games console and the second most popular video games system of all time. Not a bad set of achievements for a handheld which, prior to launch, was debated,...
Feature Reflections on 20 Years of Pokemon
Our staff and contributors shared their thoughts on the series
Pokémon is now 20 years old, with the celebrations having included a Pokémon Direct and the release of the gen 1 Game Boy titles on the 3DS Virtual Console. It's become one of the most important franchises for Nintendo both commercially and in broader terms, with a popular culture...
Feature A Pokémon Retrospective: Generation 6 - 2013 To 2016
Talking 'bout this generation
As we build up to the 20th anniversary of Pokémon later this month, and look hotly ahead towards brand new things, we're concluding our journey through each generation of Pokémon; this month we cover the most recent generation, the one we are still in! Be sure to also check out our retrospectives on generation 1,...
Retrospective The Legend of Zelda: The Minish Cap - A Decade On
Caps off to The Minish
Today marks an historic day. The tenth anniversary of The Legend of Zelda: The Minish Cap. Perhaps one of the most unappreciated and overshadowed chapters in the long and lucrative series - selling just over 1 million units since its release - it's also one of the most unique, quirky and charming Zelda titles to have been...
Features The History of BIT.TRIP, Part 3
Our final part
In this instalment, Gaijin explains their carefully laid plan for game four's runaway popularity, go through BIT.TRIP hell and reflect on the end of the series. Be sure to read Part 1 and Part 2 of our look at the history of BIT.TRIP and Gaijin Games. EYEBALL REVOLUTION: The team somewhat jokingly chalks RUNNER’s popularity, apart...
Features The History of BIT.TRIP, Part 2
Digging deeper
In this installment, Gaijin struggles to find the fun in CORE and crafts what they feel to be a beautiful game in VOID. Be sure to read part 1 of our history of BIT.TRIP. ON THE MAP: Luckily for Gaijin, BEAT was a success; had the game tanked then the series would’ve likely gone ahead as planned, but it ensured them that they were...
Features The History of BIT.TRIP, Part 1
“Who is the Commander?”
In the first part of our look at how the BIT.TRIP series was made, learn how its developer, Gaijin Games, crashed and burned on its first go, how the series formed and why level 3 of BEAT is so visually messed up. The question posed by IGN as the headline for a Dec. 19, 2008 news post on their Wii channel was modest,...